Black Moon Chronicles reviews

Translated by
Microsoft from Russian
First thought-Cheers, childhood game! In half an hour, God, what a strange childhood I had. Based on a series of French graphic novels-"The Chronicles of the Black Moon". For power in this world to fight 4 sides; Empire (Red)-a huge state, managed by a strong but old ruler. In Addition to ordinary soldiers, mages, etc., are allied with the King of Dragons. (which may sound cool, but in practice, dragons are very goofy companions). The Order of Justice (Blue)-The pretentious name exhaustively describes these local paladins. Possess the most powerful unit in the game-an angel, which makes almost everything. Loyal Empire. Order of Light (White)-Rotten religious organization. Defending the village from robbers, can then rob her. Until then, pretend loyal empire. Black Moon (Green)-the most diverse composition of troops from Orcs to Giants, led by a powerful archimandrite. But the most important and the most valuable thing in their army-is the necromancer (about it later). In opposition to all at once. You play for the Wismerhill-half elf, which in the prophecy says that he will become the new emperor. In practice-The weakest hero, who is once again better not to let-kill. After a short prologue (during which you will have a couple of times to become a traitor) you will be forced to join one of the parties. They Give the castle, one for the whole game-building, improvement, hiring troops. Then The gameplay can be divided into two parts: TBS-There is a poorly drawn global map, it is scattered "points of interest"-quests, on the way to them roam the enemy armies, which are desirable to avoid, because of the victory over them is not much use. If your army comes to the destination or you still grab the game goes into combat mode. RTS-No building, collection of resources, etc.-just battle the wall on the wall. Here is interesting whether the chip, or bug. It'S hard to describe, but I'll try. If Melee fighters come close to each other, you lose control over them, and they do not calm down until each other is beaten. With fighters of far similar situation, let's say: there is a minimum distance at achievement which you too lose over them in every possible control, for example: The magician will be up to victorious to use all its arsenal. It is almost impossible to Control a large army. Now back to the necromants-they have one wonderful property, they can kill at least one soldier to call in his place at once to 6 undead fighters (from skeletons to vampires), and if the Neromants 2 or 3, they can be called off. Simultaneously, calling 12 or 18 warriors accordingly. While They are distracted, they do it again and again, and again... Thus, the Necromanmans are able to tie the battle Army of any size. So it turns out that neither strategy, nor tactics, nor balance. No, I liked it-it's one of those strange childhood games in which I was unlucky to play instead of any of the Bally'S Gate. Then It was different-played what they give, and going through the contradictions and nesurrazsy-in the end even get pleasure, the more here, as I think, great animation (with ugly and lifeless landscapes). The Finger, of course, up, but do not recommend, but the graphic novels-the original source, read.
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