Average Playtime: 2 hours


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Blackwake is a multiplayer naval FPS focused on teamwork and cooperation.
Broadside or board enemy ships as a crew with intense FPS Naval Combat based in the Age of Sail
Man the cannons and fire off coordinated broadsides with other players to sink the opposing ship. You will fight as a crew of up to 16 real players on a ship led by another player that has been voted as captain. Modes can have up to 54 players in a battle!Coordinate and cooperate to be efficient and be a devastating crew
If you're part of the crew, you may help the ship in any way you see fit without being forced to a role. You can be the part of the gunnery crew by loading cannons and firing at the enemy, or be the master of repairs and help keep the ship afloat by patching holes in the ship, repairing sails, or pumping out water. Help keep your ship's fire power up by running supplies for your fellow crewman, or even board an enemy ship and conquer it!Lead your crew as the Captain and dominate the opponent or defeat an arch nemesis
Issue commands to your crew, keep the coordination flowing as to which side to be at the ready, focusing on repairs or boarding the enemy! You can order which sides of the ship you want loaded with what, and motivate them until victory or death. Captain nominations occur at the start of the round and captain ratings improve or worsen depending on your success or failure.Game modes with variation
Ranging from a traditional duel style 1v1 ship deathmatch all the way to a 3v3 deathmatch of various ship sizes, you will be tested as a captain, your coordination with other captains, and as a crew. Weather will change with each round, spanning from a calm day with islands to a heavy storm in the open ocean. More game modes are planned to come in free content updates to make sure things stay interesting!Communication is key
There are multiple voice chat channels to keep coordinated, global, crew, faction, and proximity. Tell the powder monkey next to you, to fill yer' crate or the friendly ship's captain to come to your aid. Aside from voice channels there are also crew commands that are extremely helpful to people without microphones. You can expect the crew with the best communication and cooperation to win!Customization as both player and yer Ship
Name your ship, change its colors and make it known in tales told. Change your appearance and outfits to display your skill, time played and persistence as a fellow crewman.Developers that are passionate about feedback and are part of the community
Since our early development and Kickstarter we've spoken to our players through both discord and in-game chat, taking suggestions and feedback with care in real time. Every suggestion made by our players is truly considered and discussed, and we've been careful to keep in line with the vision we set out to create for Blackwake. The result is a game that we all helped create together and can enjoy together.As long as Blackwake breathes we'll keep her fed with content
We want to keep developing Blackwake with FREE additional content to make Blackwake the best possible game it can be. No paid DLC to divide the community or pay to win items to give players who spend more an advantage. We have many more ideas for Blackwake, and we're excited to use them to keep the game fresh and active.

Release date
Mastfire Studios
Mastfire Studios
Age rating
17+ Mature

System requirements for macOS

  • OS: OS X 10.8
  • Processor: i5/i7 CPU
  • Memory: 8 GB RAM
  • Graphics: R9 270, GTX 660 equivalent
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: The game does have Mac support but our Mac testers are quite small to give an accurate minimum specs.
  • Network: Broadband Internet connection

System requirements for PC

  • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
  • Processor: i5 2400, FX-6300
  • Memory: 8 GB RAM
  • Graphics: R9 270, GTX 660
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: This is to play the game on lowest settings with medium shadows at around 60FPS@1080p resolution.
  • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
  • Processor: i5 6500, AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: R9 290, GTX 970
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: This is to play the game on High settings at 60FPS@1080p resolution. More CPU power is required on larger servers with more players. Newer i7 CPU's should handle the game easily.
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Last Modified: Nov 10, 2023

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Galleon Master Gold Medal
100 wins as captain of a galleon
Junk Master Gold Medal
100 wins as captain of a junk ship
Hoy Master Gold Medal
100 wins as captain of a hoy
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Spandauer Seeräuber auf dem toten Meer
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Blackwake reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review A real Sneezing Game with Class. What's the best way to describe Blackwake? You stand below Deck while, the Lake stomps you and looks joyfully in Anticipation of Fame and glory through the Gun Air. That's when the Captain's Voice sounds, "Get Tax Board ready!" The Ship quickly pans to Backboard and in the nu you look at Estuaries of countless 12 Pf cannons. A brief Flash and followed by Smoke and Rumblings give you just some Time to understand what will befall you and the rest Of the crew. Before you can stir, the Cannonballs shred the Ship ... You were one of the few unhappy Souls who survived the first Broadside. Now it is in your Hand to procrest the Fire as all hell breaks out around You. Water penetrates the Ship, but you stand ironically at the Gun and reload Salvo around Salvo, while the Enemy continues to fire inretrospecently. At this Point, you realize that you can only survive if the Crew works entire Crew like a Unit. Pumps are operated, Holes and Guns are repaired, and Muntion are brought in. Gradually the Ship rises again from the Sea and now it is necessary to Carry death to the Enemy without Mercy. Blackwake is a Game that is 10% based on itself and 90% based on the Community. It is crucial to have a recorded Crew on Deck, which is why Newcomers (if they allow it) are often instructed by experienced players. But even the best Crew stands and falls with their Captain. It allows precise Broadsides to be fired And must know the Siutation at any Point in the Ship at all times. It is quite possible to sink the entire enemy fleet with a Crew that is half less occupied and a capable Captain, and get drunk on the side. Communication with the Help of a Headset is crucial. Personally, I find the Game very successful and would be awarded 9/10 Cannonballs except for smaller Bugs. Unfortunately, the Game or feel of play stands and falls with the Number of Players. The two Developers work very competently and expand their Game with new Content. Therefore, I would definitely advise to buy =)
Translated by
Microsoft from Deutsch
Early Access Review To the Game: Blackwake finally (!) offers a Multiplayer experience that relies more than other Games on collaboration. Of course, individual Performance is also important within the Crew, but it has to "find the Crew" and get along. This means a certain, necessary Degree of Flexibility for the Players. Here it is not only there to be Captain, or to operate a Cannon alone, but to the entire Process on the Ship. Does it Make sense to play as a Captain without giving Commands? No. Am I a good Captain when I scream loudly and consider everyone to be my Slaves? No. Do I need to listen to my Crew? Yes. Should the Crew listen to me? Yes. We know these Situations from other Games where last everyone finally does what they want (except for Players in Clans). Wenns runs, then run! Once a Crew has found itself and works with due Respect-instead of against each other or on its own, a Ship can hardly be beaten and the Fun increases massively. Of Course, such a homogeneous Composition also offers Disadvantages. Namely, the Player simply left off constantly, working headlessly against each other. This can massively reduce the Fun. I am Surprised, however, that it is precisely this Situation that is rather moderate. Most of The time, the Team finds itself short or long. Graphic & Netcode: All Right. The Game doesn't offer much, but what it offers is okay. It also runs at me with well over 120fps (Specs coming down). On our now own Server, Frankfurt, we have a Ping in the range between 30-50ms with a full 54 Men. Totally fine. The Players and Ships do not lay, the individual Positions usually agree so that one does not shoot on Bearing Shadows because the Player has already run away. Bugs: Yes, they exist. Normally, the Developers patch very regularly. The necessary Bus Sports Facilities are available and easily accessible. For an EA game, the Bugs are very limited overall (at least with me). Although we currently have a Server Problem, this could also be due to the Hoster. Therefore, we keep the Ball flat and the Church in the Village. Work is still being done ... So, up to this I can make an unqualified Recommendation for the Game, in which you have to be prepared for a few Bugs, but the Fun of the Game is guaranteed overall. FPS Number Specs: Win10 per 32 gig RAM Game on SSD GTX 1080 CPU: 4,0@4,4ghz 4790k
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