Blackwell Convergence reviews

Translated by
Microsoft from French
I appreciate the whole Blackwell series. I like his retro anbiance and his screenplay. his universe is top! The lifetime of it is very low even to get a 100% completion, but it is a series so if this one has you more: get on with the others.
Translated by
Microsoft from French
Third episode of Dave Gilbert's esoteric point of click, convergence confirms the rise in the quality of the series, including depth to the scenario. We find the simplicity and realism of the mechanics of gameplay as well as the original narration, a mixture of black film and esoteric thriller on the background of modernism, with the duo of protagonist so complementary, especially in terms of irony... As usual, short but tasty.
Translated by
Microsoft from French
I have a small weakness for convergence, I think it will remain my favorite episode of the series. After doing legacy and unbound, convergence really goes up the level, both on the graphics side and the complexity of the story. One might be tempted to start the series here, since the first two Blackwell really do more test Gallop figure compared to the quality level that takes the saga from convergence, but to appreciate the story at best, I really recommend them take it in order. Especially since each episode is not very long.
Translated by
Microsoft from French
Great discovery that this indie series of point and click, far from the canons of the genre. Dave Gilbert (the creator) has built a mid-urban mid-esoteric, jazzy and melancholic universe, between twin peaks and Daniel Clowes, between the incommunicability of beings and communication of spirits. It embodies Rosangela Blackwell, New York's thirties, neurasthenic journalist who inherits a bulky ghost from an old gangster movie with which she will have to compose to return to the afterlife the lost spirits. More than puzzles, the Games present themselves as a series of investigations whose mechanics evolve over the episodes (dialogues, Internet searches, switch between Rosangela and Joey-the phantom who can cross the doors but nothing catch). These investigations must lead to what constitutes the great project of these games which is to update an underground connection between these souls crushed by the city that have attempted in vain to resist its ruthless mechanisms and that cling to their illusion (the objective is to make the ghosts realize that they have died to direct them to the hereafter). It is of great humanity in writing and interpretation, fine and sensitive, which keeps itself from episode to episode (I miss the last, released this year, nonetheless). Really a little gem, perfective in its mechanics and its dressing but who knows how to make its characters exist without conceptual puffery and talk about the world humbly with great accuracy.
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