Average Playtime: 3 hours

Blackwell Convergence

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Exceptional
10
36
Meh
6
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About

A new film opens to rave reviews, despite its bloody history. A beautiful uptown office remains unoccupied, despite its prime location. A downtown artist berates himself for selling out, while a Wall Street investor congratulates himself on a job well done. Just normal life in the big city? Or is somthing more sinister binding these events together Bizarre connections are a dime a dozen for the Blackwell family, but just how far back to they go?  Medium Rosa Blackwell and her spirit guide Joey Mallone are about to find out.
Platforms
Release date
Developer
Wadjet Eye Games
Publisher
Wadjet Eye Games
Age rating
Not rated
Website
http://www.wadjeteyegames.com

System requirements for macOS

System requirements for Linux

System requirements for PC

  • OS:Windows ME or higher
  • Processor:Pentium or higher
  • Memory:64 MB RAM
  • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
  • DirectX®:5.0
  • Hard Drive:64 MB HD space
  • Sound:All DirectX-compatible sound cards
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Last Modified: Oct 3, 2024

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What Makes a Good Detective Game?
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The Blackwell Convergence trailer
Apr 8, 2009
Wadjet Eye Games
Point & Click Purgatory - The Blackwell Series
Jan 31, 2016
Amayirot Akago
Blackwell Convergence gameplay footage #1
Jun 1, 2009
Wadjet Eye G...
"The Blackwell Convergence" VO recording clip #1
Oct 21, 2009
Wadjet Eye G...
The Blackwell Convergence Walkthrough #11 (Ending)
Apr 29, 2014
REDX16385
Blackwell Convergence VO recording clip #2
Oct 21, 2009
Wadjet Eye G...
View all videos
2,075 items
26.00%
Convergence Commentary
Finish the game in commentary mode, from the opening menu till the end
31.00%
Solo
Finish the game without asking Joey for a single hint
36.00%
Sober Solidarity
Keep a clear head, but others might think less of you
47.00%
Secret Finder
Find the secret extras menu
55.00%
Cat Trick
Distract the cat only once
view all achievements
12 items

Blackwell Convergence reviews and comments

Translated by
Microsoft from French
I appreciate the whole Blackwell series. I like his retro anbiance and his screenplay. his universe is top! The lifetime of it is very low even to get a 100% completion, but it is a series so if this one has you more: get on with the others.
Translated by
Microsoft from French
Third episode of Dave Gilbert's esoteric point of click, convergence confirms the rise in the quality of the series, including depth to the scenario. We find the simplicity and realism of the mechanics of gameplay as well as the original narration, a mixture of black film and esoteric thriller on the background of modernism, with the duo of protagonist so complementary, especially in terms of irony... As usual, short but tasty.
Translated by
Microsoft from French
I have a small weakness for convergence, I think it will remain my favorite episode of the series. After doing legacy and unbound, convergence really goes up the level, both on the graphics side and the complexity of the story. One might be tempted to start the series here, since the first two Blackwell really do more test Gallop figure compared to the quality level that takes the saga from convergence, but to appreciate the story at best, I really recommend them take it in order. Especially since each episode is not very long.
Translated by
Microsoft from French
Great discovery that this indie series of point and click, far from the canons of the genre. Dave Gilbert (the creator) has built a mid-urban mid-esoteric, jazzy and melancholic universe, between twin peaks and Daniel Clowes, between the incommunicability of beings and communication of spirits. It embodies Rosangela Blackwell, New York's thirties, neurasthenic journalist who inherits a bulky ghost from an old gangster movie with which she will have to compose to return to the afterlife the lost spirits. More than puzzles, the Games present themselves as a series of investigations whose mechanics evolve over the episodes (dialogues, Internet searches, switch between Rosangela and Joey-the phantom who can cross the doors but nothing catch). These investigations must lead to what constitutes the great project of these games which is to update an underground connection between these souls crushed by the city that have attempted in vain to resist its ruthless mechanisms and that cling to their illusion (the objective is to make the ghosts realize that they have died to direct them to the hereafter). It is of great humanity in writing and interpretation, fine and sensitive, which keeps itself from episode to episode (I miss the last, released this year, nonetheless). Really a little gem, perfective in its mechanics and its dressing but who knows how to make its characters exist without conceptual puffery and talk about the world humbly with great accuracy.
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