Little Nightmares
About
Heavily inspired by Limbo and Inside, Little Nightmares are telling a story of another lost child. Six is a starving little girl in a yellow raincoat, which is trapped in a mysterious vessel named the Maw. Players are taking control of Six’s movement, in order to help her escape the ship and dangerous inhabitants, that’s been kidnaping and preparing children to be served as a feast for the Guests.
The control scheme is not including any combat moves, leaving players defenseless against any threat. Six can run, crawl, climb, push or pull, and in rare cases carry an object she can throw to stagger an enemy or solve a puzzle. The game gives players the ability to carry a lighted match at any time, inviting players to explore and search for the collectible statues.
Little Nightmares have 3 DLC levels, expanding the game beyond the perspective of Six, where the Runaway Kid, a young boy, who is trying to catch up to Six and having his own adventure, going through the Maw in the extra chapters, named “The Depths”, “The Hideaway” and “The Residence.”
System requirements for iOS
System requirements for PlayStation 4
System requirements for PC
- OS: Windows 7, 64-bit
- Processor: Intel CPU Core i3
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 460
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Additional Notes: SSE4.2 required
- OS: Windows 7, 64-bit
- Processor: Intel CPU Core i7
- Memory: 8 GB RAM
- Graphics: Nvidia GPU GeForce GTX 660
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Additional Notes: SSE4.2 required
System requirements for Xbox One
System requirements for Nintendo Switch
Where to buy
Top contributors
Little Nightmares reviews and comments
Kid just ate a live rat. Holy fuck.
Beat it and I quite liked it. The atmosphere and environments were awesome. I loved the people and how gross they were. When the kid eats another small creature rather than the sausage that was offered I was shocked and loved it. I didn’t fully understand the ending or story in general but I really liked it. It was strong. The puzzles were pretty good too. Nothing that memorable but clever enough and not too frustrating. The vibes are what this one’s about though. Fun game. I’ll play the sequel at some point.
Final Score: B
Looong loading screens on switch, but reload one room seems not so hard to do. And these looong loading screens make strange game design mads me more.
High attention to small details though, that’s sweet.
Well, let's just say my first playthrough of this game was not good. However, for some reason, I decided to give the second game a chance, and then... yes! I absolutely loved it. Since I was left with that famous taste of "I want something more," I returned to the first one. So, did it get better after all?
The story was the easiest one to get involved in because I was really into the plot of the second game. The six's perspective became so interesting after seeing what happened before all of that. The villains were not all memorable - and to be honest, they were kind of dumb since the AI is not that good. Speaking about the gameplay, it is strange. It's not that responsive, and the uneven composition just made everything worse. Yeah, it makes sense cinematically, but it's a pain in the a**.
Just like the second game, there's an amazing atmosphere around you. It's not that deep, but it's enough for most people. That game made me value the sequel even more because I could see clearly where they got much better. Anyway, I hope there's a third game.