Average Playtime: 3 hours

Blackwell Unbound

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About

The year is 1973. The sound of a lone, ethereal saxophone drifts over the Roosevelt Island promenade, while a series of accidents plague a midtown construction site. The citizens of Manhattan take no notice of these events, let alone think they are connected.

Embittered medium Lauren Blackwell and her spirit guide Joey Mallone are the only ones who believe that there is anything strange going on, and they are the only ones who can stop an enigmatic killer from striking again...
Platforms
Release date
Developer
Wadjet Eye Games
,
Wadjet Eye Games LLC
Publisher
Wadjet Eye Games, WADJET EYE GAMES, LLC
Age rating
13+ Teen
Website
http://www.wadjeteyegames.com

System requirements for iOS

iPhone 3G S, iPad Wifi, iPad 3G, iPod Touch Third Gen, iPhone 4, iPod Touch Fourth Gen, iPad 2 Wifi, iPad 2 3G, iPhone 4S, iPad Third Gen, iPad Third Gen 4G, iPhone 5, iPod Touch Fifth Gen, iPad Fourth Gen, iPad Fourth Gen 4G, iPad Mini, iPad Mini 4G, iPhone 5c, iPhone 5s, iPad Air, iPad Air Cellular, iPad Mini Retina, iPad Mini Retina Cellular, iPhone 6, iPhone 6 Plus, iPad Air 2, iPad Air 2 Cellular, iPad Mini 3, iPad Mini 3 Cellular, iPod Touch Sixth Gen, iPhone 6s, iPhone 6s Plus, iPad Mini 4, iPad Mini 4 Cellular, iPad Pro, iPad Pro Cellular, iPad Pro 9.7, iPad Pro 9.7 Cellular, iPhone SE, iPhone 7, iPhone 7 Plus, iPad 6 1 1, iPad 6 1 2, iPad 7 1, iPad 7 2, iPad 7 3, iPad 7 4, iPhone 8, iPhone 8 Plus, iPhone X, iPad 7 5, iPad 7 6, iPhone X S, iPhone X S Max, iPhone X R, iPad 8 1 2, iPad 8 3 4, iPad 8 5 6, iPad 8 7 8, Watch 4, iPad Mini 5, iPad Mini 5 Cellular, iPad Air 3, iPad Air 3 Cellular, iPod Touch Seventh Gen

System requirements for PC

  • OS:Windows ME or higher
  • Processor:Pentium or higher
  • Memory:64 MB RAM
  • Graphics:640x400, 32-bit colour: 700 Mhz system minimum
  • DirectX®:5.0
  • Hard Drive:200 MB HD space
  • Sound:All DirectX-compatible sound cards

System requirements for Android

2.3 and up
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Last Modified: Sep 17, 2019

Where to buy

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Top contributors

accujazz

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Blackwell Unbound reviews and comments

Translated by
Microsoft from French
Very similar to his predecessor, Blackwell legacy, Blackwell Unbound takes on the same elements, including his famous original asset: the puzzles based mainly on the words to combine in your notebook to make the protagonist think, create associations ideas and unlock new dialogues. The writing is still at the rendezvous, and everything works very well, apart from some irregularities in the sound level in the dialogues (quality of the recording). Otherwise it is at all good! In this episode, you will learn more about Rosa's family past as you will embody her famous aunt Lauren, who also at the time was medium and solved business with Joey's help. The cooperation with the Phantom is still in focus, and the new jazzy/black film atmosphere of the New York of the 70 years gives a very appreciable side to the whole. You will manage with the technology of the time, and will sometimes travel in familiar places, but more than 30 years ago! No illustrative portraits in the dialogues, but these remain sufficiently immersive. A bit of humor also. In short, a good mix for this little trip in the pleasant past, although too short (about 3 hours).
Translated by
Microsoft from French
Great discovery that this indie series of point and click, far from the canons of the genre. Dave Gilbert (the creator) has built a mid-urban mid-esoteric, jazzy and melancholic universe, between twin peaks and Daniel Clowes, between the incommunicability of beings and communication of spirits. It embodies Rosangela Blackwell, New York's thirties, neurasthenic journalist who inherits a bulky ghost from an old gangster movie with which she will have to compose to return to the afterlife the lost spirits. More than puzzles, the Games present themselves as a series of investigations whose mechanics evolve over the episodes (dialogues, Internet searches, switch between Rosangela and Joey-the phantom who can cross the doors but nothing catch). These investigations must lead to what constitutes the great project of these games which is to update an underground connection between these souls crushed by the city that have attempted in vain to resist its ruthless mechanisms and that cling to their illusion (the objective is to make the ghosts realize that they have died to direct them to the hereafter). It is of great humanity in writing and interpretation, fine and sensitive, which keeps itself from episode to episode (I miss the last, released this year, nonetheless). Really a little gem, perfective in its mechanics and its dressing but who knows how to make its characters exist without conceptual puffery and talk about the world humbly with great accuracy.
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