Blind Boris
About
Blind Boris is a survival horror about a blind person. The character arrives to the hospice and a week later strange things start to happen. Staff disappears, terrible sounds are heard outside, exit doors are tightly locked but aggressive visitors enter the building.
Mechanics:
• The player sees what Boris knows, relying on smell, hearing and memory.
• Resources are limited, and they can be found by smell or specific sounds.
• The opponents are walking around the house, but the player does not know exactly where they are. Attacks are always sudden.
• Boris can defend himself, minimizing the damage.
• The game has a system for creating items from four resources.
• A player can make and use traps. Some will show the enemy for a short time, and some will stun him.
• When the enemy is trapped, he can be attacked directly.
• The main goal of the player is to get out of the house by opening five doors, so player have to explore hospice.
• Boris' memory is not stable and over time he will forget the architecture of the house, which will lead to the changes in locations.
• Boris takes meds to stabilize memory. Meds save the game.
Mechanics:
• The player sees what Boris knows, relying on smell, hearing and memory.
• Resources are limited, and they can be found by smell or specific sounds.
• The opponents are walking around the house, but the player does not know exactly where they are. Attacks are always sudden.
• Boris can defend himself, minimizing the damage.
• The game has a system for creating items from four resources.
• A player can make and use traps. Some will show the enemy for a short time, and some will stun him.
• When the enemy is trapped, he can be attacked directly.
• The main goal of the player is to get out of the house by opening five doors, so player have to explore hospice.
• Boris' memory is not stable and over time he will forget the architecture of the house, which will lead to the changes in locations.
• Boris takes meds to stabilize memory. Meds save the game.
System requirements for macOS
Minimum:
- OS: x64
- Processor: Intel 2 GHz
- Graphics: GeForce GT 610 / Intel (R) HD Graphics 5300
- Storage: 2000 MB available space
System requirements for PC
Minimum:
- OS: x86 / x64 7,8,10
- Processor: 2 GHz
- Memory: 2000 MB RAM
- Graphics: GeForce GT 610 / Intel (R) HD Graphics 5300
- DirectX: Version 11
- Storage: 800 MB available space
System requirements for Linux
Minimum:
- OS: x86 / x64
- Processor: Intel 2 GHz
- Memory: 2000 MB RAM
- Graphics: GeForce GT 610 / Intel (R) HD Graphics 5300
- Storage: 700 MB available space
Blind Boris reviews and comments
Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Blind Boris-that sad case, when the game with decent arches and atmosphere, is completely hijacked by the curve of the program part. At the same time I passed it at the beginning of the year, and I wrote to Razrabam about Bugs. But Fig. They took note of it, but the bugs remained. And apparently it's forever. So the review will be minor.
Plot.
The Story of a blind old man named Boris, sent by relatives to the hospital for treatment. That'S just on the second day of his stay in this institution, begins to create some devilry. The Building seemed deserted, but someone's footsteps were heard. Just to see who is wandering in the dark labyrinths, our Boris is not destined. The Plot is a bit of a junkie, and full of Neolevok, but interesting. Now let's move on to the bad.
Gameplay, Bugs and shoals.
"To stabilize the memory, Boris takes drugs that play the role of conservation."-there is very little medicine to synthesize them, which also appears very seldom and randomly. If you do not take the pill for a long time, the Persian will get mad, and forget everything completely, which means the end of our preservation. Because of this jamb, you can solid pieces Of the game pass from the beginning of the game, just because the pill is nowhere.
When loading saves, inventory is sometimes reset. The Bird we needed to detect the danger is sent to the base.
The Seimas will die some time, just because.
The Language of the game, independently switches from one to the other after the death of the Persians, and \ or loading saves.
Persian often comes to the wrong level. "Noclip" is enabled optionally. Joke. Almost. Only here to get out of this wrong as a rule it is impossible afterwards.
Kraft because of the not very successful randomized appearance of materials, it is a pain.
The gap is tied To the action and at the same time raising/lowering our birds, and one often knocks another.
One good thing, the game is passable. Only do it in one sitting, and pray to Cthulhu, so that the next bug does not hurt completely all the progress, as it often happens in this game.
Graphics and sounds.
The ART in the game is pixel, but very atmospheric. With each door open, the hospital becomes more grotesque, and simply crooked. Music decent for horror. In General, the artist has worked his own for all 125% percent. If the programmer would be the same... But Alas.
As a result.
As a result, we have a good in perspective, but a completely hijacked game. The Artist and screenwriter have tried here, but the programmer must be sent to the Demons. For now it is not a game, but a pain.
3 Black Crows from 10 http://steamcommunity.com/sharedfiles/filedetails/?id=1126193393 P. S: If this review was useful for You put like, and also add friends and subscribe to me as a curator-Reviews online
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