Blob Dungeon
About
Our project is a mix of Bubble shooter and Metroidvania.
To be honest we were a bit addicted with Metroidvania, so it is much more a Metroidvania than Bubble shooter. xD
Description:Everyone has some sort of goals when they participate in a game jam. Ours was to create an impressive amount of content for a jam game (duh, 2 game designers).
We are satisfied with our results, and hope you will share our feelings too :3
At least you can check the amount of level design we did:
To be honest there is much more hidden rooms and secrets, than normal level design xD
So, for Metroidvania we made it clear xD
As for Bubble shooter we used a few concepts:
- Shoot clusters with appropriate color to remove them.
- Shoot monsters with appropriate color to damage them. Other colors will not deal damage!
Also we should mention that some monsters have invulnerable zones.
Shoot with blue bubbles at walls to create additional platforms.
Controls:A,D - Movement
W or Space - Jump
Aim with mouse
Left Mouse Button - Shoot
Mouse wheel or Q/E - Switch to next bubble color (if you have those colors)
J - Re-play the effect after all stars collected :3
PostLD Changelog:I think this is important to say what the difference between our LD41 and PostLD versions.
Here you can check the LD41 version.
1. Added enemy hitting animation
2. Finally finished parallax effect :3
3. Minor fixes of level design in two rooms
4. Added a rewarding effect for those who collected all the stars :3
5. Fixed minor visual bugs (a few objects was on the wrong layers)
6. Added tutorial boards
7. Optimized build size
Mikeliosus - Game design, level design
Gil4 - Game design, level design
Tay Elenberg - Art, animations
Eugene Myach - Programming, VFX
Ivan Stepanov - Background music author
Sounds used from various free sources (opengameart, soundsnap, zapsplat).