Blocked In: The Runner
About
Currently a basic 3D platformer with a touch of parkour.
This is my first game and I felt that I might as well share it and see were people would like this to go. The current intention for the games direction is a minimalist platformer that stresses on speed and momentum control while allowing for parkour like movement including: wall jumping, wall latching, multiple jumps, and sliding.
Open to suggestions regarding additions such as: game objects, platform types, controls, ... most things really.
All assets made in engine using basic geometry and free textures (I'm not an artist).
No sounds, so play some of your favorite songs while you race through the game.
Controls:
WASD - move
mouse - look around
shift - run
space - jump
ctrl (while running or falling) - slide
left click (while in air and near wall) - wall latch
right click(while wall latched) - 180 spin
Note to those who want to help:
Currently there are 3 different texture styles (tutorial, play, and challenge levels). Between the tutorial level style (over all more simplistic with bits of color for important things) and the play level style (more busy looking with generally more color thrown around), which would you like to see used in non-challenge levels? Or would you like to see the game use only one style all throughout?