Bloody Destiny
About
In Bloody Destiny you control an Egyptian who's destiny have to be fulfilled by... dying a few times.
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Personally, this project was my first time using Construct2 from zero, a challenge that helped me to understand how practical and intuitive this engine is.
My duties as Game Designer for this project were the implementation of the main mechanics, such as:
-Switch/Teleporter Interaction
-Entering Ghost Mode
-Item Levitation
In adition to that I created environment elements like background (Pyramid landscape taken from loyalty free Vector Website), switches (Skeleton taken from loyalty free Vector Website), and platforms. All of these using vector tracing on Adobe Illustrator.