Average Playtime: 2 hours

Revenge of the Titans

Add to
My games
Add to
Wishlist 2
Save to
Collection

Click to rate

Exceptional
3
29
Meh
33
Skip
15

About

Revenge of the Titans is a sequel to Titan Attacks!
In the previous game, aliens who arrived from Titan on huge spacecraft to destroy us, were successfully stopped. But they flew again - to avenge the defeat. This time they prepared a full-scale landing on the surface of the planet. We have nothing left but to play the invisible commander of all the forces of mankind, to throw out the enemies and destroy them not only on our land, but also on their own planet Titan.

Like its predecessor, the game is built around the same principle - the defense of the "tower", the command center. The goal of each level is to protect the command center from destruction. The Titans are trying to destroy the tower. And they do it for several dozen missions, the action of which unfolds on many planets.
For defense, you can take a variety of actions. You can fight with various weapons, you can build buildings for various purposes, use the technologies that are to be opened. For all this, resources are needed, they must be extracted and their consumption calculated. Enemies are diverse, in addition to ordinary "aliens" there are super-powerful bosses - to win they have to invent special strategies.

Platforms
Metascore
79
Release date
Developer
Puppygames
Publisher
Puppy Games
Age rating
Not rated
Website
http://www.puppygames.net/revenge-of-the-titans

System requirements for Linux

Minimum:
  • OS: Linux (32 or 64 bit)
  • Processor: 1.8GHz single core
  • Memory: 512MB RAM
  • Hard Disk Space: 520MB
  • Video Card: OpenGL 1.5+, 128MB video memory
Recommended:
  • Processor: 2GHz dual core
  • Video Card: OpenGL 2.1+, 256MB video memory

System requirements for PC

Minimum:
  • OS: Windows XP or later
  • Processor: 1.8GHz single core
  • Memory: 512MB RAM
  • Hard Disk Space: 490MB
  • Video Card: OpenGL 1.5+, 128MB video memory
Recommended:
  • Processor: 2GHz dual core
  • Video Card: OpenGL 2.1+, 256MB video memory

System requirements for macOS

Minimum:
  • OS: OS X 10.7+
  • Processor: 1.8GHz single core
  • Memory: 512MB RAM
  • Hard Disk Space: 520MB
  • Video Card: OpenGL 1.5+, 128MB video memory
Recommended:
  • Processor: 2GHz dual core
  • Video Card: OpenGL 2.1+, 256MB video memory
Read more...
Edit the game info
Last Modified: Sep 17, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
53
Yogscast - Simon Plays! - Revenge of the Titans (+10 keys to giveaway)
Jun 26, 2011
YOGSCAST Lewis & Simon
REVENGE of the TITANS! | NUKE OUT! (Shellshock Live w/ Friends)
Sep 20, 2018
ChilledChaos
Revenge of the Titans
Jul 31, 2009
Puppygames001
5 копеек: Revenge of the titans (Месть титанов)
Mar 2, 2013
ASH2
Revenge of the Titans: Release Trailer
May 26, 2011
IGN
Revenge of the Titans Gameplay
Dec 16, 2010
wrathi
View all videos
281,230 items
0.85%
VANQUISHED 10000
Vanquished 10,000 Titans
1.02%
SAUSAGES AND BACON
Fried 250 Titans with the Capacitor
1.19%
PERFECT GAME
Completed all missions at maximum difficulty
1.19%
KRISPY KREME
Fried 500 Titans with the Capacitor
1.19%
SKIN OF YOUR TEETH
Lost 90% of your buildings to the enemy
view all achievements
77 items
Revenge of the Titans
Puppygames - Revenge of the Titans
Revenge of the Titans with CloudCraftGamez
View all streams
8 items

Revenge of the Titans reviews and comments

Translated by
Microsoft from French
So from the beginning I do not recommend this game. What for? Primo a recursive trick that has stuffed me from the menu of the game, the image jumps, you know a bit as if one was playing on an arcade terminal of 1950, sometimes its jumps from top to bottom or from bottom to top, sometimes from right to left or vice versa... took separately good I said nothing, but when in full action time you with 5 times of sharp screen that moves, how would you be able to play decently!!! then it is a game of type Tower Defense, the fact that the mobs attack the turrets... I find it average, so yes there are only two barracks that can take care of the buildings, the first is the thing that makes the buildings invisible around him... Yes... Useful... the second is the repair drones, in Absolut Yes it's good... except that it takes about 15-20 seconds to a drone to completely repair a building, and the mobs DEGUM a turret in about 5 seconds... you see what I'm getting at? Add a layer, at the beginning of the course you will put turrets that depop the mobs that run fast, history that on the end of course your big turrets depop the mobs slow and big. then there small precision, a quick mob that means it goes from its starting point to the point of arrival in about 3 seconds, a slow mob it puts 6-8 seconds. you already see the worries? but you have not seen everything, our large end-of-course turrets, for example turret laser turret rocket launcher... its made of the damage that can touch your turrets, for example the big slow mob that still remains in the defense of start takes a rocket (rocket launcher to a large range) and pouf you have oneshot your starting turrets, awesome eh:) you will tell me enough to keep each tusks away from each other to avoid this problem... Yes... If the mob followed a course! but no, making detours doesn't scare them. There are many turrets that scare the mobs, others who divert their attention, buildings that produce combat drones... Ah the good joke these drones. I plant the décor of a game that starts, no pause eh the play this done in one shot, you have a few seconds at the beginning of game to apprehend the card that does not move the keys and not in scroll mouse, choose the turrets/buildings to build and there is great anything, the mobs that come and go in all the senses. why I planted the scenery? is that these drone building of attacks, there are two the classics and tanks, are supposed to pop the units all X seconds... Yes... Bah my parts have durations about every time in the 30-40 seconds so I never saw anything poper the buildings were being ungalvanized direct. After that there are mines... but as the mobs make detours put mines it's useless. After that there are the walls, which can only be placed in limited numbers, and of course if you take the time to make a nice maze the mobs are running on you before you could put your first turret... I'm not even talking about the batments that boost the turrets, the more you stack them around the turrets the more the boost accumulates. except that as the mobs attack the turrets and then the buildings boost... you see the problem? IN FACT THERE ARE ONLY PROBLEMS IN THIS GAME. I say not... If for example my brain was directly connected to my PC, if I didn't need my keyboard and mouse to play the game, yes then there I would have that has to look at a place and think of a building/turret and hop it would arise all alone , there I would have time to make my wall maze to put my turrets behind, to put my boost buildings, then my refineries and boost them for these, the drone building, the ground spikes as well as the mines. Yes in 15 seconds I would have time to do all this if my brain was plugged into the PC. but that's not the case. and as long as it's not the case I won't recommend this game.
Read more...
read more