Average Playtime: 4 hours

Blossom Tales: The Sleeping King

Add to
My games
125
Add to
Wishlist 11
Save to
Collection

Click to rate

Exceptional
3
7
Meh
6
Skip
1

About

Be part of a vivid, dynamic story passed down from grandfather to grandchildren by influencing the course of events yourself!Features:
  • 15+ hours of gameplay
  • Huge, diverse game world with many different locations
  • 5 challenging dungeons
  • Various items impacting gameplay and fighting style
  • Fun, charming storytelling
Metascore
78
Release date
Developer
Castle Pixel
Publisher
FDG Entertainment
Age rating
Not rated

System requirements for Nintendo Switch

System requirements for PC

Minimum:
  • OS: Windows 7/8/8.1/10 x64 or x86
  • Processor: Intel Pentium E2200 (2 * 2200) / AMD Athlon 64 X2 4200+ (2 * 2200)
  • Memory: 2 GB RAM
  • Graphics: GeForce 9600 GS / Radeon HD 4670
  • Storage: 1 GB available space
Recommended:
  • OS: Windows 7/8/8.1/10 x64 or x86
  • Processor: Intel Pentium G3250 (2 * 3200) / AMD Athlon 64 X2 Dual Core 6000+ (2 * 3000)
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 550 Ti / Radeon R7 240
  • Storage: 1 GB available space
Read more...
Edit the game info
Last Modified: Sep 15, 2024

Where to buy

Steam
Nintendo Store

Top contributors

Sinkler

1 edit
122
8.70%
Maximum Health
Find every heart piece
13.04%
Maximum Energy
Find every energy crystal
13.04%
Elissa's Hero
Return all of Elissa's scrolls
21.74%
Magic Master
Find all 5 magic spell medallions
30.43%
I Love Gold
Collect 5,000 gold coins
view all achievements
20 items
#ESAWinter18 Speedruns - Blossom Tales: The Sleeping King [Any% No Save and Quit] by Wiredwicky
[Furtuber] Let's Go Wake up a Sleeping King | Road to 850 | STREAM 271 | !charity | !sr < Stream Raiders | #Underdogg #F.U.N. #HGGA
2nd Best Powerpuff Girl Tales
View all streams
117 items

Blossom Tales: The Sleeping King reviews and comments

Translated by
Microsoft from Deutsch
Pixellook is not wrong. At least if you can portray him charmingly and design it with love to Detail. But somehow I'm missing something here ... Or does that make sense here that the Game looks partly worse than Zelda: Link's Awakening. A Game that is more than 20 Years older? Or is this all a Kind of Homage to "past time" here? But if so, why immediately point to where to go on the Overview Map? And where do the Explorations come from in Part, where to go now? Because a Story is told? But even that should have a Logic here and there. And uff, if it was only to be inspired after these older Games, then I wonder, why couldn't you have a "Roles" function here like in "The Legend of Zelda: The Minish Cap," so that you can feel a little faster on the Road until you find the Boots? Because as lame marshfully as this Character moves here, you have very little Desire to explore the World. Of course, a lot of players will feel reminded of old Times back and constantly ask for the "and then?" And keep playing. But with me, after every subsequent minute Of Play, only the Question of "Na and?" spread. Sorry, but here I really like to demand the Money back. It's Only when I can re-buy the Game for Half the Prize that I'll take another Look at the Game. But this one, for €15? Never. P.S. funny that I could spend 26 Hours with the-already long-early Access game "Secrets of Grindea," even though it just stops in the middle of the Story. Of course, that Game has a completely different Focus (does not go towards Zelda, But Secrets of Mana, Chrono Trigger etc.) and has even simpler puzzles like this Game. But look like this, the Game costs €142, has a Coop, an extra Game Modie and the Best thing: A Pixel Look that you really like to look at, as it will look almost Timeless even in 10 or 20 Years. Edit: Of course, this "Review" should be evaluated on the BASIS of whether it was in favour of a HILFREICH and not on whether it is in line with one's own Opinion. :--)
Read more...
Translated by
Microsoft from Deutsch
Blossom Tales: The Sleeping King is Zelda. You can't and don't have to say more about the Game. This is both a Curse and a blessing at the same time. The Game hardly brings in its own Ideas and thrives on things that the great Role model has already done. It almost seems to me that the Developers didn't want to take any Chances at all. "Here," one must have said during development, "we still need a little Content, because 6 Hours of Play is a little short. Zelda is usually longer. " "No Problem at All," the Programmer replied. ' While we only have five Bosses, we're also making 20 Hearts so we can stuff the whole World with Heart Parts. In doing so, we are stretching the Playing Time enough. " A uniform Murmur went through the Studio. Roaring Applause burned. That's kind of how I imagine the Development Process. I think that's right, really a shame, because with a little more Courage to Innovate, Blossom Tales could have become a worthy representative-so it's only enough to Gossip with leachered Pixeloptics, which makes pretty much every indie title today. Even the Music reminds me of the Tent dates in an area-here and there a few Notes were changed and finished, off into the Bag with it. Those who like Zelda Will like Blossom Tales-after all, is pretty much the Same thing, including the same Mini-games. Damn, even the Forge And the Star House are exactly the same except for smaller Details as they are in the clear Example "A link to the past." Should Castle Pixel work on a Successor, I would like them to try with their own Ideas and dare to get out of the Shadow of Zelda. I'm really torn back and forth on whether to give the Game a Thumbs-up or down. The Time I invested in the Game was well spent, I think, but then I also think it's too much Copy-still, you get a decent, round package for 15 Eurons and whoever likes the Role model will crave more anyway. There are Games that offer less for 60 Euros. I liked the first two Boss Fights and the Puzzles were Fun. Unfortunately, the following final Opponents were no longer at the same Level as the first two and were limited to "Soft of Shit and throw the Boomerang," but the Traitors were pleasantly long and varied. Let's Get our Thumbs up. Satisfactory Game with no real Heights, which works the Tent stroke list and ends just as inconsequently as it begins. Only Without Enterhooks.
Read more...
read more