Average Playtime: 10 hours

Aground

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About

Splash!

You’re plunged deep into the black, frigid waters. Your lungs scream for air. With your last bit of strength, you pull yourself ashore.

You have nothing but the clothes on your back and fallen branches all around. That ship was your last hope, and now it lies in pieces off the shore of this deserted island. Are you the only one who survived the crash?



You're not alone. You don't know how the others survived. You don't know if you can trust them.



You have to rebuild. You have to learn ancient skills long since forgotten by humanity.



This island may be deserted, but with work, innovation and a little help, perhaps you can make it a home.



But to have a future, you’ll have to challenge the forces that caused the crash in the first place…



All you can do is hope that when THEY return, this time you’ll be ready.

Try the Demo!
Aground started out as a web game you could play for free in your browser, and after getting excellent ratings and over 2.5 million plays across many portals, we ran a successful Kickstarter which let us make the early access version available here! However, the web version is still available as an expansive free demo, with around 8 hours of play that will give you a great sense of the game. Give it a try! Your saves will transfer seamlessly to the early access version should you decide to get it!

What Is Aground?
Aground was designed around the theme of Progression, and inspired by Utopian Mining, Starbound and A Dark Room. You start out with only the rudimentary ability to gather wood, and you can eventually build your way up to a thriving settlement, expand to other islands, develop advanced technology, and learn magic. Will you be able to confront the threat that caused you to crash? Fly dragons? Launch into space? The sky is literally not the limit.



With Aground, our goal is to keep you continually surprised, with exciting new options opening up around every corner, so you’re always wondering “what’s next?”. By the end of the game, even though there are a lot of systems and complexity, since everything has been built up bit-by-bit, it is all easily manageable.Where To?
We have a LOT planned between now and the full launch - from completing the story, to space travel, co-op multiplayer and more! Be a part of the journey and offer suggestions as we post monthly updates to improve the game! See our full roadmap here: https://steamcommunity.com/app/876650/discussions/0/1744469130471927220/

Feel free to post comments in our discussion threads or join our Discord server to chat with us!

Who are We?
We’re Fancy Fish Games - a small indie team that has released 12 games, 5 commercially on Steam (including Aground), since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking. You can read more about us and how we bring Aground to life in our developer interviews:


David Maletz - New Ground

Aaron Norell - Pixel Perfect

Chase Bethea - Sound BytesWhat can you do in Aground?
There’s a lot to do! Here’s a quick list:

  • Mine Ores, Gems, and other Resources
  • Build Structures
  • Complete Quests
  • Fight Enemies and Bosses
  • Craft Tools
  • Farm Crops
  • Cook Foods
  • Befriend NPCs (or not)
  • Advance your Technology
  • Discover Magic
  • Ride Vehicles and Mounts
  • Raise Dragons
  • Capture Enemies
  • Level up your Skills
  • Go Fishing
  • Explore Secrets
Platforms
Release date
Developer
Fancy Fish Games
,
SnöBox Studio
Publisher
Fancy Fish Games
Age rating
Not rated
Website
http://fancyfishgames.com/Aground/

System requirements for Linux

Minimum:
  • OS: Ubuntu 12.04
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
  • Storage: 120 MB available space

System requirements for macOS

Minimum:
  • OS: OSX 10.9 Mavericks
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
  • Storage: 120 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 with ARB or EXT Framebuffer Objects
  • Storage: 120 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Aground reviews and comments

Translated by
Microsoft from Spain
Early Access Review Very entertaining. I met Him long ago as a simple flash game of crafting and exploration, and I bought it because the developers seemed very excited and he promised. But of that simple game evolved a lot towards a very complete game, with surprises and hours of gameplay. It is Also ideal for those who like to produce, accumulate or look for different ways to complete the game. As it is in the process of development, there are news often, making it interesting to restart it and try new alternatives. Highly recommended for the price, as casual and relaxed game.
Translated by
Microsoft from French
Early access review aground, a post-Apocalypse game that mixes management, exploration and adventure. One embodies a survivor who must therefore redo a health and a home, then go in search of other survivors and the truth. You will have to hunt, mine, cut to make resources, build to be able to create weapons, equipment, more elaborate food... You will fight enemies and beasts with a strengthened strategy that I let you find on your own. In short, a very good hobby! This game has a demo version on ArmorGames. So if you hesitate to buy it to encourage developers, you can always go to ArmorGames to get an idea and know if it's worth it!
Translated by
Microsoft from Spain
Early Access Review Game recommended, I am surprised by the few people who have played it so far. Let's Start with the matches: if you have played Terrarium, you have played some kind of clicker (idle progression), and you like progressions at the character level (come on, characteristic of many RPGs), this game you will like. pretty much. First of all, you have a similar progression to Terrarium, with the difference that once you're "accustomed" to the system, the evolution of the game is almost exponential. There Comes a time when there are offending so many changes in such a short time that can end up overwhelming, especially when compared to the first two or three hours of play. Second, the game, to be an Early Access, is really polished. Good attention to detail, many alternatives of combat, several branches in the history... Come on, don't expect the final product to change too much; It's a pretty complete game right now. Oh, and yes, be prepared for surprises. That There are two or three pretty fat. Finally, this title touches (in part) the progress of the Idle games, being able to advance (very slightly) in certain points of the game only by the factor of automation (we go, to get money and to obtain certain materials). All right, let's play in a more carefree way, without being behind every "source" of material to progress. As a negative point (obviously, there is, even being a minor nuisance) would put distance and travel. Of The almost 21.00 moves, at least 2 have been traveling from one side to the other. It's Not a joke. Although The displacement is fast, the distances from one point to another can become overwhelming. Call... Raw Jewel. It'S in Early Access, and, for now, the story of the game is half-finished, but it's worth it, completely.
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