Average Playtime: 4 hours


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Bloxitivity is a puzzle/platformer with a powerful twist - you get to create the puzzles! Using the built-in level creator you're given the power to create intricate puzzles which you can share with friends and fans instantly using the Steam Workshop or directly by sharing the XML files used by the game. Build your levels with a host of tools and placements such as different colored blox and goals, teleporters, enemy spawners, conveyors, and more! Then share them with others for playing, streaming, or simply to show off what you've made. It's not just a game - it's a tool that unleashes your creativity. What will you create?

Move around unique stages created by fellow players as you push and pull blox onto matching goals with your powerful beam weapons. Switch between three different camera angles to get the best view of the action. Utilize your movement, dashing, and double jumping capabilities to traverse platforming elements and dodge enemies, or blast them off of the platforms so that you can solve each puzzle and clear the level.

Bloxitivity comes with an assortment of initial levels that serve as examples to inspire you and fuel your creativity. As free updates to the game are released, we'll be adding even more official levels created by the development team behind the game; 55 Revolver. You can also download and play levels that you and other Bloxitivity players have created using the level creator.

Inside the level creator you'll find all the tools you need to build your own puzzle/platformer levels including time and weather controls, spawn points, and more! Create as many levels as you like, test 'em out, then share them with others by uploading them to the Steam Workshop or by sharing the XML files that the game reads from. Make stages that will stump your friends, or create a relaxing setting to take the edge off. It's your game, make it the way you want it!

  • Features:
  • 25 Initial levels to play through as examples and inspiration
  • More official levels coming soon in free updates
  • Download levels created by others from the Steam Workshop or via XML files
  • Create your own levels using a robust level creator
  • Share your levels with friends and fans
  • Unique push/pull beam lets you move blox from a distance and blast away enemies
  • Multiple camera angles give you the best view at all times
Release date
55 Revolver
Age rating
Not rated

System requirements for PC

  • OS: Windows XP or later
  • Processor: Intel Pentium 4 2.4ghz or equivalent
  • Memory: 1 GB RAM
  • Graphics: 1GB VRAM, Open GL Support
  • DirectX: Version 9.0
  • Storage: 500MB MB available space
  • Sound Card: DirectX 9.0 Compatible
  • OS: Windows 7 or later
  • Processor: Intel Pentium 4 3.0ghz or equivalent
  • Memory: 2 GB RAM
  • Graphics: 1GB VRAM, Open GL Support
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX 11.0 Compatible
Edit the game info
Last Modified: Aug 28, 2019

Where to buy


Top contributors


1 edit
Ancient Egypt is not amused.
Blast 10 Tetra into the water.
Experience all three types of teleporters activate in a single level.
Become more open.
In a single level, move three Colored Blox onto three matching Colored Goals with a different active camera angle each time.
Save the level, save the world.
Create a level in the level creator and save it.
25 Revolver
Clear all 25 Official levels.
view all achievements
10 items

Bloxitivity reviews and comments

Translated by
Microsoft from Spain
I see entertaining but has no history, to move objects There are times you fall and Lees. I Think it's a game too simple should improve the theme of movements in the game https://www.youtube.com/watch?v=uxQuH6uTEKU
Translated by
Microsoft from Italian
In itself the idea of this puzzle game I like. However I must say that I seemed too minimalist, short and simple, even too. The levels are few, but this gap is obviated by the presence of the workshop and by user-created maps. The game bored me after a short time and at that price.... BUT ARE We JOKING (written on purpose)?
Translated by
Microsoft from Russian
Bloxitivity-a puzzle game. In the game we have to drag the colored blocks to the same colored marks on the floor. Avoid traps, enemies and other troubles. + Not bad, cool game with good graphics and pleasant calm music. + There is a level editor to create your puzzles and the ability to share them with your friends. + For Fans of Achivok there is a system of achievements and cards.
Translated by
Microsoft from Deutsch
Rolling cubes and attacking triangles! This game is kinda nice to say at first, I tested this game now for a while and i have to say first normaly i dont like puzzle games in the setting of pandorasbox, but this game was still enjoyable for a while it has good level designs with many ideas the soundtrack is reall y good and reminds me somehow a bit of the "The Binding of Isaac Rebirth" soundtrack, Sadly some other stuff i run into wasnt really enjoyable example the controlls are kinda limited and since you cant look all down and up it feels pretty rough maybe it gets changed it would be better i believe, other then its a nice little game with endless replayablebility through workshop and i assume ppl with a hang to puzzles still can get happy Short: - controlls + soundtrack + puzzle + workshop - content + level + ideas - outcome out of this ideas
Translated by
Microsoft from Italian
Omg. The colors are not exactly accurate and sometimes you do not understand what color should be placed and where. The camera is pretty messed up, sometimes it takes a century to figure out what needs to be done, sometimes even you have to go around looking for the blocks. The controls are often unmanageable and often fall for a jump having to start over again. Sometimes I find it unplayable, too frustrating. Pity because, as a lover of games puzzle/puzzle, the basic idea I like very much. Update: 7/11/2016 I was finally able to complete the official levels and get all the achievements, but it was difficult. Specific that the difficulty encountered is not that of the puzzles (which are actually quite easy) but know what levels I was missing (the fault can be mine, but there is nowhere a list or other methods to understand what levels you have already completed ) and controls, which are a total disaster.
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