Boids in Godot
About
Boids in Godot using spatial portioning to optimize nearest neighbor lookups. Find my source code on github!
Controls:
- Mouse Left Click - place a target flag
- Mouse Right Click - clear flags
- Spacebar - toggle controls UI
- Escape - exit
- G - toggle visible grid
- V - toggle glow effect
- R - respawn boids
- Q - reset simulation (factory reset the boids)