Boids (jfc3)
About
This is my Unity3D implementation of the famous Boids algorithm. I tried to make them look like abstract fish :)
Left click will spawn 10 boids at mouse point
Right click will delete nearby boids at mouse point
The slider changes flock size and spread
Have fun!
Github Project
System requirements for Web
Last Modified: Jan 9, 2019
Where to buy
itch.io