Bop-a-mole

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About

This is my first game in Unity. It was inspired by "Section 8: Programming" of the amazing course at https://www.udemy.com/unitycert/learn/v4/overview. Gonna try to keep adding features, and re-implement features that I implemented inefficiently.

Assets:

  • Sounds, music, and bunny models from https://www.assetstore.unity3d.com/en/#!/content/596
  • Background and clouds from https://www.assetstore.unity3d.com/en/#!/content/63559
  • "Fish Fingers" font from Brittney Murphy Design, http://brittneymurphydesign.com/

It took 8 hours to create. I have some previous coding experience (mostly in C# and a little in C++). The only Unity experience I had was from doing the Roll-a-Ball tutorial.

Unity ROCKS!

Ben and Sam ROCK!

4/3/2017 Update: Fixed bugs, implemented replay functionality, and used camera viewport to place bunnies in all available screen space.

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Pook
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Not rated

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Bop-a-mole screenshot, image №1262349 - RAWG
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Last Modified: Jan 9, 2019

Where to buy

itch.io