Bore of Time
About
Bore of Time is a roguelike about manipulating enemy position based on time. Bore of Time is made in 48 hours for the 7drl.
GoalKill enough enemies without taking damage to enable you to advance to the next level.
How to PlayThe game can be played by either the mouse or touch screen. The idea was that I want to create a game that is mobile-friendly. It started being more friendly but now it is somewhat friendly (I think).
Clicking on the screen in a specific direction makes the character move in that direction. When you release your click or tap, the character stops moving. If you land on a normal tile, time moves forward as long as there are enemies. If you land on the lighting tile, the time doesn't move and everything is the same and you can change your moving direction easily and not stuck in that direction.
When time moves, the player takes 1 damage + any additional damage from enemy attacks. Landing on an enemy stops the player from moving. The effect of killing an enemy is different based on the enemy's color. Yellow enemies heal the player while pink enemies act similar to the lighting tile (doesn't allow time to move forward).
Game by Ahmed Khalifa
Art by Poloviiinkin