Bot Vice
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http://store.steampowered.com/app/643880/Strikey_Sisters/
http://store.steampowered.com/app/375120/Super_Star_Path/.
System requirements for Nintendo Switch
System requirements for PC
Minimum:
- OS: Windows 7, 8, 8.1, 10
- Processor: Dual Core 1.6 GHz
- Memory: 1 GB RAM
- Graphics: OpenGL compatible 256MB VRAM
- DirectX: Version 11
- Storage: 60 MB available space
System requirements for macOS
Minimum:
- OS: OS X 10.7+
- Processor: Dual Core 1.6 GHz
- Memory: 1 GB RAM
- Graphics: OpenGL compatible 256MB VRAM
- Storage: 60 MB available space
System requirements for Linux
Minimum:
- OS: Ubuntu 14.04 LTS or Debian based distro
- Processor: Dual Core 1.6 GHz
- Memory: 1 GB RAM
- Graphics: OpenGL compatible 256MB VRAM
- Storage: 60 MB available space
Bot Vice reviews and comments
Translated by
Microsoft from French
Microsoft from French
A really nice little shooter that we do quickly round, but who deserves without worry that we put 2 balls (or €0.39 on the occasion of sale).
Ideal for short game sessions of a few minutes, bot Vice offers gameplay a little way "Cabal" or "NAM-1975", with a horizontal displacement only behind a line of cover, and enemies to be degummer on the rest of the screen.
All this is very nice and intuitive to use, whether it be the shots (with the possibility of lock of enemies), the indispensable rolls with large frames of invincibility, or the switch between the small half-dozen weapons quite playable.
On the other hand, I found that the basic coverage system (by pressing ↑), was too unprofitable to use in comparison to the rolls that offer a superior defense in all. (Knowing that the cover immobilizes you, and does not protect you from all the projectiles, especially the grenades)... I have also closed the game without ever putting myself to cover, which leads me to think that to become a little interesting, this movement of cover deserves to propose something more than roll instead of proposing 2 things less :-For example, it should at least resist all projectiles, and allow as a bonus to make a sort of only vertical suppression shot to the Basic gun (but without the possibility of lock so) – knowing that the hedge line is destructible, it does will never allow you to stay stashed indefinitely behind...
Aesthetically, the pixel graphic borrowing of the Studio DYA games is immediately recognized if you played the excellent Strikey Sisters (with mobs downright recycled from one game to another if I'm not mistaken).
The graphs are cute, the musics and sound effects, the nervous rhythm... Anyway, this is very pleasant and endearing.
Short, sympathetic but dispensable narrative interludes will allow you to blow a little before each boss thanks to small dialogues filled with funny and well-felt punchlines.
Except that this scenario stupidly betrays the fact that the game does not go to the end of its ambition, and is certainly not "finished", given the way the end screen is shipped before we even meet the big villain of the story that we face so never... A little cоn that this narration awkwardly confirms the lack (well and felt more) of a dozen additional tables (one or two levels, with one or two bosses).
Suddenly, the script clearly amputee of the game leaves a little taste of unfinished rather unpleasant, but fortunately not spoil the pleasure of browsing and back on the tables this little game very nice: for the compltionists, a ranking system + "HP perfect "will be able to spend a lot of time on each Board before getting one without fault everywhere, thus finally making the life rather honest to my eyes for a game paid €0.40...
Very nice.