Average Playtime: 2 hours

Bottle: Pilgrim

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“I can remember every detail of my wife’s appearance, even though she’s been dead for nearly ten years. I remember how her cheekbones would rise when she smiled; I remember her long, raven-black hair, flowing down her back like a shiny waterfall. I also remember how she looked without hair…”

Every year, at the same time, a man makes a personal pilgrimage from the top of a mountain to a beach far below. Bottle: Pilgrim is a story of loss, regret and redemption, which reminds us that while we cannot change the things we have done, we can always learn from our mistakes.

  • A highly immersive first-person “walking simulator”, with full voice narration and a running time of approximately an hour
  • Relaxing gameplay, with very light “puzzle” elements and some collectible items
  • 7 unique locations/levels, ranging from spacious outdoor environments to more claustrophobic interiors
  • A wide variety of lighting and weather conditions, including rain, snow, and a beautiful beach setting at sundown
  • Atmospheric sound design, with dynamic music designed to carry the player through the highs and lows of their journey
  • An emotionally-charged storyline spread across a twenty-year period, told through a combination of flashbacks and the present day
Tonguç Bodur
Tonguç Bodur
Age rating
Not rated

System requirements for PC

  • OS: OS: Windows 7 or higher 64-bit
  • Processor: Processor: Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GT 750 Ti 2 GB or AMD RADEON HD 7850 2 GB
  • DirectX: Version 10
  • Storage: 8 GB available space
  • Sound Card: DirectX compatible Sound Card with latest drivers
  • Additional Notes: This game needs all Windows updates installed.
  • OS: OS: Windows 7 or higher 64-bit
  • Processor: Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 980 or AMD RADEON R9 390X
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX compatible Sound Card with latest drivers
  • Additional Notes: SSD Recommended
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Last Modified: Aug 28, 2019

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Heeeeeere’s Johnny!
Just can’t help yourself, can you?
Sleep Peacefully
Complete the game
Goin' Nuts
Collect five coconuts in Chapter One
Singin' In The Rain
Collect five umbrellas in Chapter Two
Buoy, Oh Buoy, Oh Buoy!
Collect five flotation devices in Chapter Four
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8 items

Bottle: Pilgrim reviews and comments

Translated by
Microsoft from Deutsch
Botlle: Pilgrim---------------I lost my Greatest Love, the Loss and Grief I overcame with last Strength. From now on, all the Strength was to unite in order to live Further ... To the Game:------------It's liberating, no you have to go there and tell history. It's fun to Hike through these Worlds, just Relax and follow. The Genre of Adventure and Simulation fits well into the History of the Game, I would still Add Hiking Simulation ^ ^ The Story is rather Superficially held And gives a lot of Room to Think, here stands first And foremost the own Imagination in Space. Atmosphere: 7.2/10-------------The Speaker is rather a Fuse of words here, yet through the Background it Evokes the Landscape. Point deductions are: Dune Music play length and from change in the Hbeing game chapter, after 5 min Hiking they fall silent and you usually only hear your own Steps and Birds, noise and nature. This could have been made Better ^^ Design: 7.6/10------------Here I am Partly positively Surprised, Each Chapter had its Own Charm. There were some big Differences between the Chapters, which I Find very good! What holds me back, here are the Full Point number to be awarded: The Processing of the Cards, At Chapter 1 You run a lot Through the Densities Forest, Textures Flickers or undepicted rocks, luckily Held themselves strongly within Limits. But what bothered me were the apparently always the same Arrangement of the Rocks and Trees, despite the Attempts by as many Different Effects as Possible, a Grey Zone remained. Trees Were partly stuck in Rocks or Flees half in the Air, partly Cliffs and Rocks Were suddenly distributed in the World and should appreciate more Nartreel Work. But on the Whole, they did well. Grafic/Still: 9.5/10-----------The Forests looked good, or Even the Water of a Lake. I liked it Very much. Except In the Case of Waterfalls and Animals, the Developers have given a lot. Content: 6/10------There Was a Lot of Potential, of which the Developers Grabbed about 60%. With some Playable Memories, they have Made exactly what I hoped for in this Genre. More input in the Form of Conversations, could have been insignificant even on the Edge of the Main Story to surprise the Player, more possibilities to interact with The World would have been a great Feature ^ ^ but everything in one Am I to Peace with it. Scope: 5.1/10---------Now, as in the Predecessor "Dejavü," not everything that this World had to have been used. Performance: 9.8/10 If I were to Say Perfect, this Would unfortunately be lied ^ ^ still a Brilliant Performance! In addition to small Fps slumps near Waterfalls, everything went Smoothly on the following settings: 1st Shadow Ultra 2. Textures Ultra 3rd Post processing Ultra 4. Anti Aliasing Ultra 5. Effects Ultra--- ---------------------------All Perfect 120 fps + The Have made her Top Tonguç Bodur! Thank you all if you have Read through it all the way to This. Bottle: Pilgrim is a Super Game, it Made me really fun and ripped me into the Story. For €5.99, this is a Super Prize, but I wouldn't want to spend more like ten ^ ^ Anyone Who Occasionally wants to immerse yourself in a Peaceful World, here's the Door to it. ---------------------------------------------------------------------------------Cut: 45.2/60-----------------Like to read Feedback there, Highly Respectful: Admiral Sonc---------------
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