Bouncy Snek

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About

I was a few days late joining this jam, so my plan was originally to make something quickly. I challenge myself to make a game in 3 short hours. But by the end of those 3 hours, while I had something that was functional and could be called a game, it wasn't very good. Or even fun. So I decided it would be best to just give myself a couple days to refine and polish the game.

Mechanically, the game was complete after the first 4 or 5 hours. So I spent the rest of the time just tweaking the difficulty and iterating on any part of the game that I felt could be improved. I had enough time that I got to really focus on a lot of the things I typically neglect in game jam games, like the art and sound. And I spent hours tweaking the difficulty to try and find a good balance. After about 48 hours (almost exactly) of working on the game I reached the point where it felt as complete and polished as I could get it. I'm not used to having so much time left over in a game jam, and I think it was mostly due to the small scope of the game (I tend to be overly ambitious in game jams) and the ease of using Godot.

This was my first game jam using Godot, and man does it make a difference. I used to use GameMaker Studio 2 for game jams because of how quick and easy the engine makes building prototypes. Somehow Godot feels even faster, and the work flow is so fun that I spend most of the time completely in the zone, and never feel like the engine is working against me. After using Godot for only a month, I can safely say it is the best game engine (for 2D) I have ever used.

Credits

Art
All art was made by me using Aseprite during the jam. No pre-made art assets were used.

Programming
Also me. All code in the game was written during the jam.

Sound
All sound effects are from sound packs I had previously purchased.

Music
"The Lift" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

Platforms
Release date
Developer
Justin C
Age rating
Not rated

System requirements for Web

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Last Modified: Sep 9, 2022

Where to buy

itch.io