Bowels Of The Machine (18 Brain Cell Games)
About
In a metallic world there is a village which surrounding has become weaker. Its inhabitants must constantly fix and replace parts of their home to keep it from crumbling. Stories have been told about forgotten places beyond imagination, where a lasting solution can be found. One particular young girl made a decision - "I need to find a way."
Unravel the truth about Maeve's village, join her journey to change everything before her surroundings fall apart.
Bowels of the Machine was created and developed as a student project in the first semester by 18 Game Design students batch 2021 at the Zurich University of the Arts (ZHdK) .
Created by 18 Brain Cell Games:
https://www.youtube.com/channel/UCYyVxAMHBRpM104SDjXpD9A
- Game Producers
Charisse Ann de Leon (Lead)
Gabrielle Gerber
- Narrative Design
Dominic Sutter (Lead)
Alexander Mazzone
Lisa Bach
- Game Mechanics
Janosch Büchi (Lead)
Michael Staub
- Visuals
Lilian Khov (Lead)
Lea Wild
Chaowei Arakawa
Jan Hobi
Dominik Stettler
Dorias Schärer
Joachim Merchie
Janosch Büchi
Alexander Mazzone
Dominic Sutter
- Sound Design
Nicola Kazimir (Lead)
Charles Roberge
- Technical Team
Ivo Keller (Lead)
Asya Fischer
Lisa Bach
Michael Staub
Dorias Schärer
Joachim Merchie
- Trailer Team
Alexander Mazzone (Lead)
Dominic Sutter
- Testing Team
Charisse Ann de Leon (Lead)
Gabrielle Gerber
Dominic Sutter