Average Playtime: 4 hours

BQM - BlockQuest Maker

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About

Create & play! New, instant death dungeon RPG “BQM -Block Quest Maker” is here!

BQM enables you to create your very own dungeon RPG, packed with puzzles and traps. Secret doors, falling rocks, strong mobs – challenge them all and level up.
What lies within the box? Unveil the secrets or… create them!

But wait. Isn’t the stage design difficult?
No, not with this maker!
With just a click of a mouse it’s easy like playing with blocks.
Controls may be easy, but dungeons you create can be as canny and deadly as your imagination dictates. Just use your head and BQM’s traps and gimmicks. Be it puzzle, action or story – which dungeon will you make?
Share maze of your design with players all around the world and challenge them to beat your wit.

But do not fret my friend. If you don’t feel like creating is your cup of tea, you can focus only on playing dungeons made by other users.

★ “PLAY” Take on dungeons!
Let’s battle players around the world and their instant death dungeons. All kinds of mazes await you. Use items like bombs, arrows or magic wands and reveal all secrets.

★ “CREATE” Design dungeons and earn gold!
It’s your turn to make dungeon and embarrass others. At your disposal is Dungeon Editor - create original dungeon and test players around the world. Everything depends on you! Fix the entrance fee and set your eyes on becoming most popular creator. Become wealthy!
Platforms
Release date
Developer
WonderlandKazakiri
Publisher
Gamera Game
Age rating
Not rated
Website
http://bqm.blk-quest.com/

System requirements for Xbox One

System requirements for PC

Minimum:
  • OS: Windows 7 SP1
  • Processor: Intel core i3
  • Memory: 1024 MB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 150 MB available space
Recommended:
  • OS: Windows 7 SP1
  • Processor: Intel core i5
  • Memory: 2048 MB RAM
  • Network: Broadband Internet connection
  • Storage: 300 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.9+
  • Processor: Intel core i3
  • Memory: 1024 MB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • Storage: 150 MB available space
Recommended:
  • OS: Mac OS X 10.9+
  • Processor: Intel core i5
  • Memory: 2048 MB RAM
  • Storage: 300 MB available space
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Last Modified: Mar 30, 2020

Where to buy

Xbox Store
Steam

Top contributors

Sinkler

1 edit
82
25.00%
Free-fall
Fall to death
25.00%
Profitable business
Total of 1000G collected
25.00%
Have a blast
Died from explosion
25.00%
Bull's-eye
Shot by an arrow
25.00%
Amateur diver
Cleared dungeons 10 times
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38 items

BQM - BlockQuest Maker reviews and comments

Translated by
Microsoft from Russian
Product received for free "BQM-BlockQuest Maker-" This game combines many different genres: Adventure + arcade + Puzzle + sandbox with the ability to create their levels. We're playing for an adventurer who explores dungeons. All Dungeons are square maps in isometric projection with puzzles, enemies, traps, switches and rescue exits. To get to the exit, you have to run away from Rolling Stones, switch buttons and levers, push boxes like in the Falcon, create bridges, explode walls, destroy monsters, calculate the right way and solve logical problems. Every Dungeon is special. They Differ in appearance and gameplay. Items such as bombs, arrows, magic sticks and crates can help In the passage. It is not only possible to travel around the dungeons, here you can create them! In a convenient editor with a set of different blocks and elements, any player can create his dungeon and add it to the game. You can make your own traps, connect switches with certain objects and actions, place on the map of enemies, put walls, doors, scenery, create all sorts of puzzles, battles and locations in different genres! Great game for fans of arcades and puzzles, and for fans to invent and create! You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
Translated by
Microsoft from Deutsch
Who actually came up with the shreat idea of Having to pay InGame money to Play User-generated Maps? And this is also the case every time the Figure's Death? Due to the fact that the Money spent per Attempt also decreases to a Share of the Mapdesigner, the Maple designer said Also have an Incentive to build as heavy Maps as possible. The Problem: This "educates" a Community to ideally only build and publish maps bordering on the Credable. And unfortunately, most Levels from the Community look like ... Very obviously a Remnant of the F2P business model; FOR example, BQM is available free of charge for Android (including Advertisements and a lot fewer Parts that you have to unlock). It is a pity that such a System is used. The Editor Offers quite a few Depth within its Means. One simply (as one can see from the Price and the Graph) does not expect a full-fledged RPG maker or similar, but for example you have a well-liked IF-THEN system with which interesting and quite a bit more complex Dungeons can be built. From the Range of Functions you can compare the Thing with the Mario Maker on the WiiU: A Level is created quickly, but for really more creative Dungeons you can sit for 2-3 Hours. Basically, the Editor has enough Potential to get a small Niche of MiniRPG fans. But with the shout InGame money system, I Don't think the Developer is doing himself any Favors for the Editor's proliferation outside the mobile market ... Just as recommended. If Steam Had a Traffic Light System for Evaluation, I would award a "Yellow ..."
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