BQM - BlockQuest Maker reviews

Translated by
Microsoft from Russian
Product received for free "BQM-BlockQuest Maker-" This game combines many different genres: Adventure + arcade + Puzzle + sandbox with the ability to create their levels. We're playing for an adventurer who explores dungeons. All Dungeons are square maps in isometric projection with puzzles, enemies, traps, switches and rescue exits. To get to the exit, you have to run away from Rolling Stones, switch buttons and levers, push boxes like in the Falcon, create bridges, explode walls, destroy monsters, calculate the right way and solve logical problems. Every Dungeon is special. They Differ in appearance and gameplay. Items such as bombs, arrows, magic sticks and crates can help In the passage. It is not only possible to travel around the dungeons, here you can create them! In a convenient editor with a set of different blocks and elements, any player can create his dungeon and add it to the game. You can make your own traps, connect switches with certain objects and actions, place on the map of enemies, put walls, doors, scenery, create all sorts of puzzles, battles and locations in different genres! Great game for fans of arcades and puzzles, and for fans to invent and create! You can read other reviews and subscribe to our curators. Welcome! 5 minutes of game
Translated by
Microsoft from Deutsch
Who actually came up with the shreat idea of Having to pay InGame money to Play User-generated Maps? And this is also the case every time the Figure's Death? Due to the fact that the Money spent per Attempt also decreases to a Share of the Mapdesigner, the Maple designer said Also have an Incentive to build as heavy Maps as possible. The Problem: This "educates" a Community to ideally only build and publish maps bordering on the Credable. And unfortunately, most Levels from the Community look like ... Very obviously a Remnant of the F2P business model; FOR example, BQM is available free of charge for Android (including Advertisements and a lot fewer Parts that you have to unlock). It is a pity that such a System is used. The Editor Offers quite a few Depth within its Means. One simply (as one can see from the Price and the Graph) does not expect a full-fledged RPG maker or similar, but for example you have a well-liked IF-THEN system with which interesting and quite a bit more complex Dungeons can be built. From the Range of Functions you can compare the Thing with the Mario Maker on the WiiU: A Level is created quickly, but for really more creative Dungeons you can sit for 2-3 Hours. Basically, the Editor has enough Potential to get a small Niche of MiniRPG fans. But with the shout InGame money system, I Don't think the Developer is doing himself any Favors for the Editor's proliferation outside the mobile market ... Just as recommended. If Steam Had a Traffic Light System for Evaluation, I would award a "Yellow ..."
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