Average Playtime: 1 hour

Breath of Death VII

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About

The game is a parody of classic RPGs which were popular among the players back in the day. Breath of Death VIII is a 2D adventure in the best traditions of role-playing games of the late 80's, early 90's from the American studio Zeboyd Games. The studio consists of only two people: Robert Boyd and William Stiernberg. The title is a reference to the number parts of Final Fantasy, in fact, the previous 6 of the Breath of Death parts do not exist.

The player follows the adventures of Dem the Skeleton Knight, Lita the Vampire Techie and Erik the Zombie Prince. Each can be customized using upgrades from the branching skill-tree.

The developers wanted to abandon the most annoying element in the classic RPGs - turn-based combat and endless random encounters. Therefore, the game uses a hybrid combo system that takes into account several important parameters: the character is chosen and how many moves have already been made. Also, the number of random enemy-encounters in one location is limited to a certain number.

Platforms
Genre
Release date
Developer
Zeboyd Games
Publisher
Zeboyd Games
Age rating
Not rated
Website
http://zeboyd.com/2010/02/01/breath-of-death-vii-the-beginning/

System requirements for PC

  • OS: Windows XP, Vista, 7
  • Processor: 1.6Ghz or higher
  • Memory: 1GB
  • Hard Disk Space: 200 MB
  • Video Card: DirectX 9.0c compatible
  • DirectX®: 9.0c compatible
  • Sound: DirectX 9.0c compatible
  • Additional: Current version of Windows Media Player
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Best VGM 1064 - Breath of Death VII - Introduction / Desert (Calm Streams)
Jan 26, 2012
SupraDarky
Best VGM 1595 - Breath of Death VII - Battle Theme
Jun 23, 2014
SupraDarky
Klagmar's Top VGM #863 - Breath of Death VII: The Beginning - Boss Battle
May 19, 2012
Klagmar
Best VGM 1196 - Breath of Death VII - Ruins (Metal Flowers)
Aug 28, 2012
SupraDarky
Breath of Death VII Review by Wings of Redemption
Aug 31, 2010
Jordie Jordan
Breath of Death VII Gameplay (PC/HD)
Aug 22, 2012
PalmSmash
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Breath of Death VII: The Beginning any% Speedrun in 33:42
Breath of Death VII - First Playthrough Part 1
Breath of Death VII: The Beginning any% Speedrun in 31:25
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Breath of Death VII reviews and comments

Translated by
Microsoft from Deutsch
I bought the Siel because I like old-fashioned Role-playing Games and I have to say it's really a nice Game handling is somewhat unusual but that's Yes logical. The Sound annoys after a bit and I personally bothers me a little that the Group runs behind a time somehow reminds of Pokémon Yellow where the stupid Pikachu didn't want to get into his Ball and annoyed one as a long time until you finally put it in the Box but well is v Tolerable. I would say the Game is definitely worth a Look and expensive it is not either so who likes Retro RPGs makes a Bargain here. Personal Rating: Graphic: 3/10 Sound: oms 10 Control: 5/10 Story: 6/10 Difficulty: 2/10 Atomic sphere: 5/10 Humor: 3/10 Fun: 5/10 replay Value: 2/10 Bonus Points:-Total: 3.6/10
Translated by
Microsoft from Deutsch
Breath of Death VII I played in the Course of an (as yet unreleased) LP's and the Game was already quite Fun for me. Story: Forward. I don't know if I can still reproduce everything like that, I also pointed 100% correct, since the LP was several Years ago. The Story is told relatively quickly. A War has wiped out the Bulk of The people, leaving only the Undead behind. Now there is such a silent Skeleton, which is a Parody of the typical RPG heroes who were silent up to certain Games in the JRPG genre. He embarks on a Journey, the Reason of which I don't call for spoiler reasons, collects 3 Companions along the way and ends up bursting a Villain. The Story is like a Dragon Quest. Search And collect items, exchange them for other Items and Bosses plumping. You can't expect a Masterpiece here, of course, for £1.99. Characters: Well, quite a lot of Stereotypes, but you kind of like them. Because they silly their Schliché of something of great funny that they are just silveringly sympathetic. Otherwise, there's not much to talk about, there's a little bit of Character Development, but that's not very exciting. Graphic: For Zeboyd's first Game, okay. The Mapping is typically kept Dragon Quest relatively simple. Opponent Spries are just plain, apart from Boss opponents. Otherwise for the Price quite okay, as I said. Technology: I didn't see any Mistakes, so I don't have anything to complain about. Athmo: It feels like a Mix of Dragon Quest and Breath of Fire, which it is. Final Fantasy could only be seen by the Storyreference, otherwise the Rest Is very "inspired" by the above games. Music: I was very surprised by it. It's classic JRPG music, but VERY good classical JRPG music. There are Pieces urgent that I would still recognize today. They stay in the Head and are good. Right so! Gameplay: Well, that's Maybe the Swing Point of the Game. It's classic Dragon Quest gekloppe. No great Tactics, no complex Combat System. Sometimes it's even just enter gekloppe, as you call it in the RPG maker scene ^^. You should have played Dragon Quest before and think it's good before you play this Game. Scope: For just under 5 Hours of PLUS bonus boss, which I hadn't found at the Time, the Playing Time for dne Price is more than fine. It's just a Parody anyway and for the Price the Playing Time is well justified. For retro RPGlers and parody fans, I can recommend the Game. Otherwise, there's not much to say about it.
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