Breizh islet

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About

Please make sure to play the downloadable version if you have access to a Windows system as performance are improved by a lot!

Level design made by Théophile Catella & Tom Parseihian--Hoppenot

Made with Unity 2019.4.14F1

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CONTROLS

Z                            Move Forward

Q                          Move left

D                           Move right

S                            Move backward

SPACE               Jump

SHIFT                Sprint

MOUSE            Camera

ESCAPE / P    Pause

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PITCH

This work was done as a level design school assignment.

You wake up in your home on Breizh Islet. This level would act as a HUB in a bigger game, where the Player returns after each mission.

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SPECIFICATION CHART

  • The scene takes place on a Britanny-styled high-fantasy islet surrounded by a sea full of killer-piranhas.
  • This is the main HUB of the game. The player regularly returns on the
    islet, where several details are changing each time he wakes up.
  • Walk / Run / Jump gameplay
  • The island has 4 purposes:
    • Giving quests
    • Upgrading hero’s equipement
    • Restoring hero’s health and mana
    • Giving lore infos
  • The island must contain:
    • A lighthouse, accessible by resolving a puzzle
    • A large area containing the lighthouse, accessible by resolving a puzzle
    • A large area containing a deck and a village. The village contains at
      least 4 buildings : a school, a forge, an inn and the Hero’s house
    • A cave, that links the previous area to another big area
    • Inside this last area is situated the Fountain of Youth, that restores
      hero’s mana & health. It is accessible by resolving a puzzle.

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DIVISION OF LABOUR

Théophile Catella was in charge of: 

  • The fort
  • The ruins
  • The terrain
  • The decks
  • The village

Tom Parseihian--Hoppenot was in charge of: 

  • The beach
  • The cave
  • The area outside of the cave
  • The fountain of youth
  • The giant causeway
  • The druid’s spiral

Level design adjustments, Q/A testing, sound design, programming and quest design was done by the two of us.

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GAMEPLAY PRECISIONS

1. About collectibles

Collectibles are yellow. There are:

  • 1 soft reward : potions (x33)
  • 1 medium reward : chests (x22)
  • 2 hard rewards : the spade (x1) and the sword (x1) 

2. About water

  • You are not supposed to survive more than 3 consecutives seconds in water.
  • Being into the ocean lures killer piranhas, which quickly eat you.

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MUSIC

“Game Over”, composed by Hugo Monnier.

SoundCloud: https://soundcloud.com/user-532945228

Contact: [email protected]

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PLAYTHROUGH

If  you want more informations about the map, how we worked or if you just want to see a 100% playthrough, you can watch this video we made, in French with English subtitles.


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CONTACT

If you have any questions, offers or if you just want to download the Unity project, please contact us:

Théophile Catella:

Tom Parseihian--Hoppenot:

Platforms
Release date
Developer
Ardos
,
ThCatella || Tatassticot
Age rating
Not rated

System requirements for PC

System requirements for Web

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Last Modified: Jan 22, 2021

Where to buy

itch.io