Average Playtime: 2 hours

Kairo

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About

Enter the lost world of Kairo. Explore vast abandoned monuments. Bring strange and ancient machinery back to life. Slowly uncover the true purpose of Kairo and fulfil a great destiny.


Kairo is an atmospheric 3D exploration and puzzle solving game. Developed by Richard Perrin the creator of the white chamber with music by Wounds (Bartosz Szturgiewicz).Key Features
  • Exploration - Travel through a strange world full of abstract architecture. Each room is unique so there's always something new to find.
  • Puzzle Solving - Repair ancient forgotten machinery to slowly bring the world back to life.
  • Enviromental Storytelling - Exposition without the traditional dialogue or text. The story of Kairo is told through the world itself. The things you find will slowly help you unravel the true purpose of this mysterious land.
  • Atmospheric Soundtrack - The music helps shape the land and will fill you with an equal measure of wonder and dread.
Platforms
Metascore
76
Release date
Developer
Locked Door Puzzle
Publisher
Lupus Studios Limited
Age rating
Not rated
Website
http://kairo.lockeddoorpuzzle.com

System requirements for Linux

Minimum:
  • OS:Ubuntu 10.10
  • Processor:2GHz Dual Core
  • Memory:2 GB RAM
  • Graphics:Shader Model 3.0
  • Hard Drive:1 GB HD space

System requirements for PC

Minimum:
  • OS:Windows XP
  • Processor:2GHz Dual Core
  • Memory:2 GB RAM
  • Graphics:Shader Model 3.0
  • Hard Drive:1 GB HD space

System requirements for macOS

Minimum:
  • OS:OSX 10.6
  • Processor:2GHz Dual Core
  • Memory:2 GB RAM
  • Graphics:Shader Model 3.0
  • Hard Drive:1 GB HD space
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Last Modified: Sep 17, 2019

Where to buy

Steam

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Sinkler

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Kairo reviews and comments

Translated by
Microsoft from French
Beware: don't enter this world or its mysteries will haunt you. You're dropped alone in a wonderful world, where nothing seems to live or work. Your duty here is to bring this world back to life by solving puzzles, discovering new areas, and making some machines work properly. Some places are really huge (the gardens for example can make you wander here for hours), and colors, geometric shapes and music are really immersive. You'll need a lot of patience, observations and concentration to move ahead. Visual and audio clues indicate when you completed a puzzle. It's up to you then to know its purpose.... There's two endings to this game. The normal one can be completed *quite* easily once you begin to understand how the game works, and you only need three achievements to finish the game that way. But the secret ending requires you to grab *all* the achievements - and some are really very, very tricky to get. It took me 10h of gameplay to complete the game. Overall, and for the price of it, Kairo is a good game to buy, once you accept to spend a lot of time wondering what you're doing here and how to move on...
Translated by
Microsoft from French
I have a mixed opinion on this game. On the one hand, I found the original concept, it's an alien compared to other adventure games that I know. Cubic and refined graphics, a sound atmosphere that gives this world a mysterious and sometimes agonizing atmosphere. Hard to comment on the story or the General "purpose" of the game, it's as odd as anything else. On the other hand, first negative: in my eyes, it is almost impossible to finish this game without using external AIDS (such as guides/walkthrough) just to find all the runes for example. Unless we want to spend hours there and explore each room long, wide and cross. In clear, show a patience that I have, I confess, not had. Fortunately, the main puzzles are a little simpler if we can understand the purpose and the tricks, which allows us in this case to advance in the game. Second negative: what can we walk... Certainly it is a game of exploration but even if the possibility of "running" is offered to us, the speed is not necessarily grandiose and the time can often seem very long. Third semi-negative point: we can't record the game ourselves. It is the game that does it automatically but not necessarily when you want it. It's better to finish a riddle before you leave if you don't want to have a bad surprise. In the end, I did not have much fun playing this game so I will not put a positive note.
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