Brevity of Gravity
About
This game was developed as a student project in 10 weeks in the School for Games in Berlin! For some of us, this was our first non-theory encounter with object orientated programming, Blender and 3D modeling, Game Design and so on.
Used tools: Godot, Blender, Adobe Photoshop, Procreate, Dragonbones, TortoiseHG with Mercurial, Google Drive, Trello.
Meet the Team!
Maresa A.
3D Modeling/Texturing 2D Concept Art, Illustration Level Art
Franziskus H.
2D Concept Art VFX, Animation, Level Art Assistant
Fabian A.
2D 3D Modeling, UI/UX Design, SFX
Kevin K.
Game Design, Level Design, Music, SFX
Justin L.
Production, Game Design Assistant, Level Design Assistant
Lukas 'Lumi' S.
Engineering, Level Design Assistant
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