Average Playtime: 2 hours

Brighter Day

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About

Probably the most colorful horror game you've ever played. Hide from moaning disembodied eyeballs while facing existential dread, ambient music, and alternative medicine.
Platforms
Release date
Developer
The Loneliest Pixel
Publisher
The Loneliest Pixel
Age rating
Not rated
Website
http://TheLoneliestPixel.com

System requirements for PC

Minimum:
  • OS: Windows XP
  • Graphics: DirectX 9.0
  • DirectX: Version 9.0
  • Storage: 450 MB available space

System requirements for macOS

Minimum:
  • OS: Mac OS X 10.7
  • Graphics: DirectX 9.0
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

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Brighter Day reviews and comments

Translated by
Microsoft from Spain
I Read about this game I do not remember where and said it was a game of terror where the darkness shone by his absence... get? Shone by his absence. The Darkness! Jajajajaja. Well, after doing the retard, I continue... Well I found by chance with the game and bought it right away thinking: either it's a truño or a work of art, and in both cases, I want it. When I started playing it gave me an uncomfortable feeling, but it was especially for what it cost to the computer to move through corridors with four damn polygons. How Many resources does the game consume? Overcome this, I begin to explore the facilities while giant eyes roam around. The truth is that it does not produce terror, but it is a nervousness. You Must avoid the eyes; That's what you realize when you die a few times. From The Rest, you know nothing. You have No clues where you should go or anything, and this, to me, is a point against. It Turns Out that after trying a lot of roads, I realized that the first level could be spent in a minute or two, if you went straight to the site instead of exploring. In other games, some clues make you think and deduce where you have to go. Not here. You Will Arrive at the end of the level for two reasons: either pure chance or because you have kicked Tooodo the level until you get there. In The following levels (the game has four levels) it is more or less similar. You Can wander around or hit the site that allows you to access the next. Perhaps the clearest is the last level. As you'll be imagining, "Brighter Day" is a rare game, more infiltration than terror, since it is going from A to B avoiding the eyes, just as opposed to the fucking mosquitoes, I always have them fluttering in front of the eyes. The story is a little free, and the subtle messages that you find yourself in the scenarios may make you imagine your own version of the story (which I do not think bad) and flip what you want in Plan Antoñita "the Fantastic." The control of the game is a bit regular, but not bad, since although sometimes my "Brighter Day" was hooked to the side of a wall by some invisible obstacle, only were rarely and did not have major problems. The game, if you know where to go, is short and does not compensate for the 2 ' 99 € worth, but as you do not know, you will give more laps than a fool. In each of the levels we will find an increasingly disturbing and insane scenario, and even after finishing the game you leave the body with the eyelet a little twisted, as when you see a chapter of "Black Mirror", but not because it has a spectacular ending that changes The meaning to everything, but because the feeling of burden that give us the eyes and the disorientation that causes us not knowing where to go in every strange scenario leaves you "weird". Well that, if you get of offer, do not hesitate, and if not, it is up to you, of course, but I think that even if it is to try and if you do not like, comment with your friends geeks, is worth. What do you Mean, "weird"? What does that "weirdo" mean? It Does Not mean that you become emo or any gansada of those, but it leaves you thinking about the game but turn off the computer (and Windows starts downloading umpteen thousand updates). From 0 to 10, what note do you put? Maybe a 6 or a 7. These few polygons of colorines manage to transmit you discomfort, but in a little tricky way because part of that discomfort is the omission of information to know what is happening and the why of everything. Sometimes it is used when one is not as original as to think a good plot, and takes and says: I put strange things and take for cul... "The Stanley Paraable" worked For him. Performance issues must be from your computer. Yes, if I have it clear, but neither is a game with both graphic level and so many elements on screen to slow down that way.
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