Brink Of Extinction (itch)
About
Third year team project, in which the team was tasked with remaking a Golden Age arcade game for the web.
CONTROLS:
WASD - Move
Mouse- Aim/Turn (note that there is vertical inversion)
Left mouse/space - Fire
Right mouse/C - Capture
Escape - Pause
CREDITS:
Eric Bergner - Ship model, Human Models, story, UI sprites
Matthew Harris - Character Control, World Generation
Oliver Lancashire - UI programming, UI design, Accessibility
Aidan McHugh - AI, Dynamic Difficulty Adjustment
Tomas Pribyl - World models, Hangar model
SPECIAL THANKS:
Louis Debenham - Music