Average Playtime: 2 hours

Bunker Punks

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Bunker Punks is a roguelike first-person shooter set in a dystopian future. You control a group of revolutionaries, raiding corporate strongholds for supplies, weapons and armor. Customize your bunker, strengthen your gang and overthrow the corporate government.


CLASSIC FPS GAMEPLAY – Heavily inspired by the classic FPS games of the early 90’s: High-speed-action, circle-strafing and unloading a stream of bullets into enemies.

BUNKER BUILDING – Build and upgrade new rooms in your bunker to buff your punks, improve your economy and enable new abilities. It’s a non-linear skill tree for a wide variety of play styles.

RANDOMLY GENERATED LEVELS – Every level is generated randomly by the game. The layout is different, the enemies are different, the loot is different, even the propaganda posters on the walls are different. You never know what’s around the next corner.

CUSTOMIZATION – Combine loot, character attributes and bunker rooms to customize each character in your Bunker Punks gang
Release date
Ninja Robot Dinosaur
Ninja Robot Dinosaur
Age rating
Not rated

System requirements for PC

  • OS: Windows XP SP3 or later
  • Processor: 2.5 GHz dual core
  • Memory: 2 GB RAM
  • Graphics: GeForce 8600 or equivalent, 256 MB memory
  • Storage: 500 MB available space
  • OS: Windows XP SP3 or later
  • Processor: 2.5 GHz dual core
  • Graphics: GeForce 8600 or equivalent, 256 MB memory
  • Storage: 500 MB available space
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Last Modified: Aug 28, 2019

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2 edits
BUNKER PUNKS - Early Access Needs More Of This
Apr 6, 2016
Jim Sterling
Bunker Punks - Part 1 - Bunker Busting (Let's Play Bunker Punks / Gameplay)
Mar 30, 2016
Let's Look At: Bunker Punks!
Apr 8, 2016
Apr 22, 2016
BUNKER BADASS | Bunker Punks
Jun 3, 2018
Bunker Punks - Part 2 - Corn Based Blindness (Let's Play Bunker Punks / Gameplay)
Mar 31, 2016
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5,450 items
Sold Out!
Unlock every item from Joey Tech.
Easy Victory!
Complete Bunker Punks on Easy Difficulty.
Complete Bunker Punks on Normal Difficulty.
Full Armor: Assault
Collect and wear a full set of Assault Armor.
Dallas Beach Superfan
Finish 30 levels with Dallas Beach.
view all achievements
36 items
Bunker Punks - First Look
Double Fine Presents... Game Night
Bunker punks pb 17:20
View all streams
22 items

Bunker Punks reviews and comments

Translated by
Microsoft from French
Early access review first of all, I say that because of my few hours on the game, I cannot give a definitive and committed opinion, and I will fix it during this week in order to answer the question that is now in your consciousness : Do I have to buy bunker punks or not? https://www.youtube.com/watch?v=g8okf0SGa0E for now, all I can say is that the sets and characters, in a pixelated style, are pretty nice to watch (or rather to kill, I'm talking about the purpose of the game eh). However, the intro of the game is I find a bit abrupt since you barely have time to see the doors of the elevator open that already are piling on you a pack of flying robots. Big strong point that we notice fast, it is the B.O. of the game, the music is stimulating and motivating, make you want to close the level, like those of payday. The game is neither too easy nor too hard, I explain: the enemies are quite easy to kill, the opportunities to collect ammunition are numerous, however the points of life leave quickly and regenerate almost not, since even picking kits you win a derisory repair or even useless (= 3 points of life, on 80 in total) by the credits you can catch by killing your enemies, you can improve your armaments conditions, health and unlock protagonists with specialties vis-à-vis of certain weapons. That's all for me at least for now, I leave you the link of my first video if you want to see my initiation on the game. https://www.youtube.com/watch?v=g8okf0SGa0E
Translated by
Microsoft from French
Product received for free mixing old FPS, a bit of rogue-like and a basic management to the fallout shelter (but much more simplified), bunker punks relies essentially on a game over principle rewarding the player with new updates for a new part more interesting and full of novelties. The goal is therefore to chain the floors of places to be cleaned to collect money (for the updates of your part) and the tech (another currency that exchanges against improvements of future parties after a game over). The concern is the overall gaming experience. Just that. Levels are randomly generated in placement of enemies, objects and rooms to visit, but each part looks a lot alike. We spend his time cleaning (or tracing) levels in shades of gray rather sad and repetitive. The enemies do not really have intelligence and they too are in very limited numbers. The bestiary develops as the parts and the difficulty increases, but it will take hours of intensive and repeated stuffing to see some of these rare novelties. On the base side, it is also the bare minimum. It looks like a fallout shelter but without any depth. We also have to chain the game over to unlock new rooms to build, to improve our characters, our weapons and other statistics of the game. It is laborious and above all, really not fun after an hour of play. And in this period of time, we haven't even seen 20% of what the title can offer in terms of bestiary, armament and building halls. But who will have the courage to reveal everything, so much the gameplay never changes? The worst is clearly the only game environment available, sad and disappointing, which does not raise the interest at all. Worse: the game is too simple and suddenly, the game over does not show fast enough its fatality and the offer of replayability interesting that it offers. https://www.youtube.com/watch?v=4imaZH3BbXc
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