Bunker Punks reviews

Translated by
Microsoft from French
Early access review first of all, I say that because of my few hours on the game, I cannot give a definitive and committed opinion, and I will fix it during this week in order to answer the question that is now in your consciousness : Do I have to buy bunker punks or not? https://www.youtube.com/watch?v=g8okf0SGa0E for now, all I can say is that the sets and characters, in a pixelated style, are pretty nice to watch (or rather to kill, I'm talking about the purpose of the game eh). However, the intro of the game is I find a bit abrupt since you barely have time to see the doors of the elevator open that already are piling on you a pack of flying robots. Big strong point that we notice fast, it is the B.O. of the game, the music is stimulating and motivating, make you want to close the level, like those of payday. The game is neither too easy nor too hard, I explain: the enemies are quite easy to kill, the opportunities to collect ammunition are numerous, however the points of life leave quickly and regenerate almost not, since even picking kits you win a derisory repair or even useless (= 3 points of life, on 80 in total) by the credits you can catch by killing your enemies, you can improve your armaments conditions, health and unlock protagonists with specialties vis-à-vis of certain weapons. That's all for me at least for now, I leave you the link of my first video if you want to see my initiation on the game. https://www.youtube.com/watch?v=g8okf0SGa0E
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Translated by
Microsoft from French
Product received for free mixing old FPS, a bit of rogue-like and a basic management to the fallout shelter (but much more simplified), bunker punks relies essentially on a game over principle rewarding the player with new updates for a new part more interesting and full of novelties. The goal is therefore to chain the floors of places to be cleaned to collect money (for the updates of your part) and the tech (another currency that exchanges against improvements of future parties after a game over). The concern is the overall gaming experience. Just that. Levels are randomly generated in placement of enemies, objects and rooms to visit, but each part looks a lot alike. We spend his time cleaning (or tracing) levels in shades of gray rather sad and repetitive. The enemies do not really have intelligence and they too are in very limited numbers. The bestiary develops as the parts and the difficulty increases, but it will take hours of intensive and repeated stuffing to see some of these rare novelties. On the base side, it is also the bare minimum. It looks like a fallout shelter but without any depth. We also have to chain the game over to unlock new rooms to build, to improve our characters, our weapons and other statistics of the game. It is laborious and above all, really not fun after an hour of play. And in this period of time, we haven't even seen 20% of what the title can offer in terms of bestiary, armament and building halls. But who will have the courage to reveal everything, so much the gameplay never changes? The worst is clearly the only game environment available, sad and disappointing, which does not raise the interest at all. Worse: the game is too simple and suddenly, the game over does not show fast enough its fatality and the offer of replayability interesting that it offers. https://www.youtube.com/watch?v=4imaZH3BbXc
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