Byte (Adam Hubble)
About
A single-player three-dimensional platformer game developed for mobile-based platforms. Gameplay progression is authored via the implementation of a checkpoint system.
The basis of the game follows the narrative of the player, a byte of data, that is lost in cyberspace and is trying to make a return to the worldwide web. Instead, the player is continually rerouted through a series of network-capable devices. The player's objective is to return to the worldwide web; however, a network-error entity must be destructed first to attain this equilibrium.