Captain, We're Lost...
About
a game made for Weekly Game Jam - Week 129. theme was 'Lost in Space'
the idea behind the game is its supost to be a real time strategy where you control a ship through selecting parts of the ship and ordering them to do things with your mouse.
you fly your spaceship around battling pirates who what to destroy yourship. and come to the aid of ships that are lost in the mist.
controlsleft click on a part to select it. it should give a slider where you can change the intensity of whatever is happening.
left click and drag to create a selection box to select multiple things
with a part selected you can "aim" it by rightClicking.
some of the weapons have a targeting ability which to use first select the part with the ability then click on an enemy ship or asteroid or incoming missile(the red ones that track objects) and it should display a redTarget symbol on that part and shoot at that part.
you can shoot your own ship so be careful.
disclamer
though im not at the point where its not a complete experiance as of yet. i still have major features im in the process of making. as well as art and sound assets that i never had the time to create
the mouse pointer is a bit off but if you run it in fullscreen on a 16/9 asperct ratio monitor it should be fine