Carrier Command: Gaea Mission reviews

Translated by
Microsoft from Deutsch
The Game in its current State is like a paid Beta, in the EGO perspective when you are travelling as an infantryman, the non-switchable Mouse Acceleration is activated, so that when Trying a 180 ° turn you like to turn 720 ° and you first turn yourself new Needs to orient. On Top of that, as soon as certain Mission goals are achieved, the game crashes, so you have to use Quick storage function as often as possible, the Problem is, but the game does not continue at this Point and there is no Selection of this game stand in the Storage overview. The Development Team has also given up the Game and shows no interest whatsoever in this Game, leaving behind a Bunch of bug-infested Misery.
Translated by
Microsoft from Deutsch
TL; DR Good Idea, poor Implementation. Carrier Command: Gaea Mission could have become a cool Strategy game. The Symbiosis of "Remote Steering" and "self-driving" of The Units sounded interesting. Unfortunately, the Game has some Quirks and lacks useful Features. Problems that don't directly relate to Gameplay: I think it's negative at first that no Scores are synchronized, which is why I had to start the Campaign all over again, even if it's not very long anyway. Despite High-end hardware, the Game ran under maximum Graphics Settings in places with less than 60 FPS, inexplicable to this Graphics. The Camera Maps are terrible, even for standards dating back to 2011. In Addition, there were about 8 crashes during the several hours of Sessions during the game of the Campaign, often during The save. In General, the Controls, especially in the FPS parts, never felt really good. The tactical Component of the Game hardly allows to take Over islands without its own Vehicle Control, which has the following Reasons: The Finding of the Vehicles is too bad gives you the Attack command on a Target, so it can happen that it never happens, because the Vehicle never The Necessary position is taken and simply remains on the Spot the Transport of a Walrus via Manta + Hook is not automatable, you have to put back Your own Hand on Further deficiencies: The Management of ingested islands is, in my Opinion, too small, For example, the previously partially completely destroyed Defences cannot be rebuilt (even) if you have lost an Island and reconquered it, are they back? Unfortunately, there is no Adjustable Difficulty in the campaign Why do weapons appear in the Campaign that you cannot build yourself or even use? Shouldn't a Campaign show all Aspects of the Game? You build a Tomahawk for the Manta and then the good Piece doesn't even turn on a Target? -very sobering! At least twice I had to reload because at The Checkpoint the Next Mission goal was not marked On the Map. I give a big Plus point for the Moaness of being able to complete a Mission In part differently than suggested. Unfortunately, such Freedoms cannot be taken for granted. I don't find The current Price of £25. Finding (more) justified.
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