Average Playtime: 1 hour

Carrier Command: Gaea Mission

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About

From the creators of the award-winning Arma™ tactical military shooter series comes a next-gen re-imagination of a groundbreaking 80s classic. Set in a vast open archipelago, Carrier Command: Gaea Mission brings a breathtaking combination of action game and strategy elements!
As a result of a catastrophic war between the United Earth Coalition and the Asian Pacific Alliance, Earth has been rendered an almost uninhabitable wasteland. The only hope lies in a distant planetary system, where the moon Taurus holds the key to restoring Earth's dwindling water supply. As a battle-hardened member of the surviving UEC forces, Lt Myrik is put in command of an armed vehicle carrier. By traversing the seas and establishing a network of island bases, his mission is to hunt down the enemy and conquer the Dead Zone on the planetoid Taurus. Key Features
Story-Driven Campaign
Follow the immersive storyline as you evolve from underdog rookie to Carrier Commander in a battle against overwhelming odds.
Strategy Campaign
Experience the original 80s classic; select startup settings, the balance of power and challenge the enemy carrier to an ultimate strategic duel. Explore 30+ unique islands in 6 distinct climatic zones.
Island Network
Roam the seas to establish a network of island bases for defense, mining and manufacturing. A steady supply of resources is vital to your campaign’s success.
Unit Customization
Build new upgrades and weapons for your Carrier and combat units, but keep an eye on fuel and ammo.
Join the Action
Get into the heart of the action by taking direct control of any unit. Shift seamlessly from combat vehicles to strategic map via the unique Picture-in-Picture window.

Platforms
Metascore
53
Release date
Developer
Bohemia Interactive
Publisher
Bohemia Interactive, Rising Star Games
Age rating
17+ Mature
Website
http://www.carriercommand.com

System requirements for Xbox 360

System requirements for PC

Minimum
  • OS: Windows XP, Windows Vista, Windows 7
  • Processor: Intel Core2Duo 2.2 GHz or AMD Dual-Core Athlon 2.5 GHz or faster
  • Memory: 2 GB
  • Hard Disk Space: 4 GB HD space
  • Video Card: NVIDIA GeForce 8800GT with Shader Model 3 and 512 MB VRAM or faster
  • DirectX®: 9.0c
  • Sound: DirectX Audio compatible
Recommended
  • OS: Windows 7
  • Processor: Intel Core i5 or AMD Athlon Phenom X4 or faster
  • Memory: 4 GB

  • Video Card: NVIDIA GeForce GTX460 with Shader Model 3 and 1 GB VRAM or faster
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Last Modified: Oct 1, 2024

Where to buy

Steam
Xbox 360 Store

Top contributors

Sinkler

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Carrier Command: Gaea Mission (Gameplay)
Oct 4, 2012
Force Gaming
Let's Play Carrier Command: Gaea Mission #1 - Gameplay-Walkthrough aus der Beta
Apr 11, 2012
GameTube
Carrier Command: Gaea Mission BETA Gameplay
Apr 7, 2012
CHeJay86
Gamescom Coverage : Hyper WTF is Carrier Command?
Aug 25, 2011
TotalBiscuit
Lets Play Carrier Command Gaea Mission - Ep 01
Sep 29, 2012
Stockoglaws
Carrier Command: Gaea Mission Обзор игры
Sep 30, 2012
Антон Крыжан
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Carrier Command: Gaea Mission reviews and comments

Translated by
Microsoft from Deutsch
The Game in its current State is like a paid Beta, in the EGO perspective when you are travelling as an infantryman, the non-switchable Mouse Acceleration is activated, so that when Trying a 180 ° turn you like to turn 720 ° and you first turn yourself new Needs to orient. On Top of that, as soon as certain Mission goals are achieved, the game crashes, so you have to use Quick storage function as often as possible, the Problem is, but the game does not continue at this Point and there is no Selection of this game stand in the Storage overview. The Development Team has also given up the Game and shows no interest whatsoever in this Game, leaving behind a Bunch of bug-infested Misery.
Translated by
Microsoft from Deutsch
TL; DR Good Idea, poor Implementation. Carrier Command: Gaea Mission could have become a cool Strategy game. The Symbiosis of "Remote Steering" and "self-driving" of The Units sounded interesting. Unfortunately, the Game has some Quirks and lacks useful Features. Problems that don't directly relate to Gameplay: I think it's negative at first that no Scores are synchronized, which is why I had to start the Campaign all over again, even if it's not very long anyway. Despite High-end hardware, the Game ran under maximum Graphics Settings in places with less than 60 FPS, inexplicable to this Graphics. The Camera Maps are terrible, even for standards dating back to 2011. In Addition, there were about 8 crashes during the several hours of Sessions during the game of the Campaign, often during The save. In General, the Controls, especially in the FPS parts, never felt really good. The tactical Component of the Game hardly allows to take Over islands without its own Vehicle Control, which has the following Reasons: The Finding of the Vehicles is too bad gives you the Attack command on a Target, so it can happen that it never happens, because the Vehicle never The Necessary position is taken and simply remains on the Spot the Transport of a Walrus via Manta + Hook is not automatable, you have to put back Your own Hand on Further deficiencies: The Management of ingested islands is, in my Opinion, too small, For example, the previously partially completely destroyed Defences cannot be rebuilt (even) if you have lost an Island and reconquered it, are they back? Unfortunately, there is no Adjustable Difficulty in the campaign Why do weapons appear in the Campaign that you cannot build yourself or even use? Shouldn't a Campaign show all Aspects of the Game? You build a Tomahawk for the Manta and then the good Piece doesn't even turn on a Target? -very sobering! At least twice I had to reload because at The Checkpoint the Next Mission goal was not marked On the Map. I give a big Plus point for the Moaness of being able to complete a Mission In part differently than suggested. Unfortunately, such Freedoms cannot be taken for granted. I don't find The current Price of £25. Finding (more) justified.
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