Average Playtime: 5 hours

Steel Division: Normandy 44

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Steel Division: Normandy 44 is a Tactical Real-Time Strategy (RTS) game, developed by Eugen Systems, the creators of titles like Wargame and R.U.S.E. This new game puts players in command of detailed, historically accurate tanks, troops, and vehicles at the height of World War II. Players can measure their tactical skills against several opponents in big multiplayer battles or against enemies in a challenging single-player campaign. Steel Division: Normandy 44 allows players to take control over legendary military divisions from six different countries, such as the American 101st Airborne, the German armored 21st Panzer or the 3rd Canadian Division, during the invasion of Normandy in 1944.

Main Features:Command Over 400 Historically Accurate Units: Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game.Real-world Tactics: Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent's infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.Real-world Setting:Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control.Outplan, Outsmart, Outgun:From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain -- and keep -- the upper hand.

From commanding historically accurate infantry, tanks, and vehicles, to troop positioning and real-time engagement with the enemy, players will need to be clever and resourceful in order to win. Every unit counts as the battle presses on, and raw firepower alone will not be enough to claim victory. Whether viewing the entire battle from an aerial perspective, or following a single tank into a firefight, players will need to cleverly manage the dynamic front line in order to execute ambushes and advances.
Platforms
Metascore
83
Release date
Developer
Eugen Systems
Publisher
Paradox Interactive
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
  • Processor: Intel Core i3-2100 (3.1 GHz) or equivalent
  • Memory: 3 GB RAM
  • Graphics: 1 GB AMD 5570 or nVidia 450
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 32 GB available space
  • Sound Card: DirectX Compatible Sound Card
Recommended:
  • OS: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
  • Processor: Intel i5-2300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: 2GB AMD 7970 or nVidia 770 or greater
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 32 GB available space
  • Sound Card: DirectX Compatible Sound Card
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Last Modified: Sep 17, 2019

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Steam

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Steel Division: Normandy 44 reviews and comments

Translated by
Microsoft from Deutsch
One forcmage: The Game is not a Command & Conquer and not a Sudden Strike! And it is difficult on the Default "Medium," sometimes even heavy. Without good Forward Planning, success is modest to impossible, especially in the Solo campaign. This starts not only with the composition of its own Troop, which must focus on its Strengths, but must lose sight of being able to React adaptively to dangers. When you realize that you need one or the other Type Of Unit as Reinforcement, it is often already too late until its Arrival. That's why again: Planning Ahead is everything. In solo Skirmish mode, you should start small-as a small Cog of a large Battle group (best (4v4), otherwise as a Newcomer you will usually be mercilessly rolled over. One Advantage here is to almost pause the Game in between (Bullet Time), and to have such a little more Time to study the fighting And adjust the Movement of the Troops. The Unprescibility of the M4 Shermans was addressed, which may well fit in the front. Armor Piercing Value Is calculated against Armor Value, with the former declining significantly in strength at a Distance. There is relatively often only one "Pling" to be heard on the Armor. If you let the Tanks come and keep covered (do not activate a Return Fire), let the Enemy rattle past him and then fall into his Side, usually enough 1 or 2 Shots and it makes Bumm. Opposing Artillery so accurate: Not a Myth, provided that one's own Units (perhaps by a transcribed scout) have been elucidated, or betrayed by Fire. And that's one of the most important Aspects: Good recon work is the Be all and End all. It must be well placed, i.e. display the Field of view of the respective Location with "C" and can detect, for example, Infantry Several Hundred meters earlier, which in turn has a Weapon range of 100 to 300 meters. Persistent these with far-reaching Weapons erase them relative schenll and they have no Opportunity to reciprocate the Fire, and ideally not even knowing what shelled Them. Even a reconnaissance aircraft can make Sense, especially if you find that the Enemy has little Flak and even fewer Interceptor aircraft. Artillery can do even more: Send Smoke hyglers away. These are not only good for supporting their Own attack on well-established Positions, but also for depriving the enemy fire of Accuracy. Small Mortar Squads are excellent for this because, firstly, they are cheap and, secondly, they usually do not achieve the desired Intoxication with their Explosive Grenades. Tank versus Tank is a 50:50 chance, unless you have the first Shot (preferably also on the side) or have a thicker cannon, which can usually fire a few 100 Meters further. This Is where Tank Destroyers have the edge. In addition, the above applies: Enlightenment is Everything. A Tank without outsourced Infantry Eyes is practically blind. Whereas an upstream Squad Extraordinarily increases the Visibility Of the Tank. Personally, I like the Game very much, because you have a diverse and historically more or less correct Selection of Troops at your disposal. Of course, for balancing reasons, one or the other Vehicle has to be adjusted, and this has also been regulated here by the Purchase Price. A King tiger Is therefore extremely expensive udn to rarely be found on the Battlefield. And sometimes really .. 10-year-old Graphic I can't confirm. Consider the old Titles like Sudden Strike, Codename Panzer, Faces of War, Order of War or the Early Men of War Games. This Graphic has really 6 Years and more under its Belt, and you can see that on them. Steel Division, on the other hand, is by no means inferior to Company of Heroes 2, for example, or the last Men of War title. I play with 2 Titan X and 3 Monitors, but I can imagine that with a smaller System there must be such large Smears on the Graphics settings that the Game becomes unattractive. Only Downer: Despite all the Variety, many Vehicles are still not implemented and the Cards could be even bigger and even more diverse. But hopefully there will be an MEnge DLCs for that. In any case, the Fun with the existing Material should last a good Time. For every military-historically enthusiastic Strategy Player, there is a clear Buy recommendation from me! Addendum: The now available Add-Ons complement the Base Game perfectly. While certain Opponent Constellations make the Game difficult again, what would one be without such Challenges? ;) I'm excited to see what the Developers will give us with SD II ...
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