Average Playtime: 3 hours

Medieval Kingdom Wars

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About

Medieval Kingdom Wars brings a fresh perspective to the grand strategy genre, combining it with a full-on real time approach, and daring to go where few strategy games have ventured before…Redefining Medieval Grand Strategy, by combining historical accuracy, a huge living and changing world, and historical quests, all in a real-time environment. Build your cities, wage your wars, serve your king, and experience siege combat with a degree of brutality never seen before

Innovative Real-Time Strategy with solo/co-op multiplayer mode, and soon to be added single player grand campaign

The bloody siege combat of the period, with numerous survival elements and brutal historical realism. Includes looting corpses and hunting rats to feed your starving garrison

Realistic, medieval siege combat with intricate stronghold construction, and over 30 siege weapons and units

Featuring the most detailed and beautiful maps seen in this genre. The world map covers all of Western Europe


  • Beautiful and Dynamic World Map
  • Incredible Historical Accuracy
  • Complex Economic Survival Model
  • Control Enormous Cities
  • Weather and Seasons Change
  • Powerful World Editor &Workshop

And so much more awaits you...
Platforms
Release date
Developer
Reverie World Studios
,
Reveie World Studios
Publisher
Reverie World Studios, Reveie World Studios
Age rating
0+ Everyone
Website
http://reverieworld.com

System requirements for PC

Minimum:
  • OS: Windows Vista
  • Processor: 2.4 GHz Dual Core
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GT 530 / ATI Radeon HD 6570
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
Recommended:
  • OS: Windows 7+
  • Processor: 2.4 GHz Quad Core
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 7 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
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Last Modified: Jan 23, 2023

Where to buy

Steam

Top contributors

Sinkler

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iBarin

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Capital Offense: Frankfurt
Conquer Frankfurt in Campaign Mode
9.30%
Capital Offense: Zaragoza
Conquer Zaragoza in Campaign Mode
9.30%
Capital Offense: Madrid
Conquer Madrid in Campaign Mode
9.30%
Capital Offense: Granada
Conquer Granada in Campaign Mode
9.30%
Capital Offense: Vienna
Conquer Vienna in Campaign Mode
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Medieval kingdom war #4 Attack 2 villages
Medieval kingdom wars #1
Medieval Kingdom Wars - Full Tutorial Playthrough
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Medieval Kingdom Wars reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Normally I don't write Reviews as I'm not a Frequent Player in general. But Since I was able to follow the entire History of the video/PC Game world and always from Titles like AoE, Empire Earth, Stronghold, Total War etc ... It was sad that with such Titles also spent my most "Playing Time," I think I can comment on this: I am really excited about what this small Team is putting on its feet here! I can't really understand Reviews of some Players-how can you rate a Game that, even in this early Stage of Development, already has so much content after 30min. try it out? I have now played for about 8 Hours-and now I have a rough understanding of the basic elements (also thanks to good ingame support). The huge Research Tree is still overwhelming me at the moment-but patience and learning by doing is probably required (or simply make it smarter in the chat). Graphically, there's not really much to complain about-I think there's a good Job being done here, matching the medieval Theme. Here and there I would like to see more recognizable Icons/Buttons and more detailed Descriptions of the respective Function (but surely still to come). The Game runs fluidly-even in Battles with full Army strength, I have had no Problems here despite huge unit Flarting. The World map itself is very detailed and you can see how much Effort you have put in here so far-even the Topography of the real Cities I think I can see in City Mode! Top I'm just saying! I've already had the first Battles and I really Enjoy it! First build your own Camp ... Explore the Map and enemy City and then develop a Plan Of attack. The ensuing Slaughter against an Amateur, well-acting AI is then an adventurous Experience! The Further development of one's own Cities is, of course, also a Major Aspect of the Game and quickly learned in the Basic Features. Here I find one thing particularly interesting: Either I decide with a little Time To develop the City in City Mode with Resources, or I pay for the Whole Thing via the World map with Silver. The Former will probably be the better Decision in the Opening Game-but it's also more Fun! ;) The Same applies to Troops-either City: Zeit/Resources or World Map: Silver. I find the Possibility to expand and prepare for your city before an enemy attack very interesting! Here I am only bothered that you do not get a "Warning" when enemy Troops come to a City-so you have to watch the World Map always carefully. With a big Empire (and there are hundreds of Cities on the Map) it gets a bit complicated I think. But something else is done here or I just haven't got it yet. As mentioned above, I cannot say much about Research yet, as well as Diplomacy. But I think that will come across just as harmoniously once it is "learned." At least at first and second Glance looks promising-the Diplomacy view in itself I find still a bit confusing and confusing-but well, I will deal with it. The Game already has a lot of Content-here I hope it will not be too exaggerated and complicated. If what has been implemented so far is perfected, everything would already be (for me) absolutely sufficient for hundreds of Hours of Gameplay! It intertwins a lot, everything you do has an impact now ... FAZIT: If you can do with the Genre: Give this Game a Chance! It takes more than half An hour to understand the Game halfway, to recognize the Potential-and: It is already absolutely playable and entertaining in the EA! I'm looking forward to more and I'm going to get back to Bed very late today, I have to discover and keep learning! Antratir
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