Average Playtime: 3 hours

Kingdom Wars 2: Battles

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Episodic Singleplayer Campaign
Kingdom Wars 2: Battles comes complete with an epic story-driven singleplayer campaign, as well as progressive multiplayer storytelling. Providing hours of engaging cinematic narrative, and original gameplay, campaign tells the story of the three great races, trying to survive in a world engulfed by total war. Each new episode will continue both the singleplayer and multiplayer story-arcs as well as introduce new races and locations. And in best Reverie World Studios traditions, new episodes will be released as a free expansion pack, every few months.

Stunning Siege Combat
Realistic medieval siege combat brings fresh gameplay to the Strategy genre, with intricate stronghold construction, and over 25 defensive and offensive siege weapons. Ram the enemy gates, scale the walls with ladders and siege towers, and unleash trebuchet bombardments, while building your own strongholds and citadels protected by boiling oil and wall-mounted catapults.

Complex Crafting System
To provide meaning long-term gameplay, KW2B features full crafting system, with over two hundred combinations, from dozens of components from blueprints and materials to legendary items and relics. Crafting is tied into every aspect of the game, from crafting new deadly siege weapons and buildings, to creating new game cards, or researching new industrial technologies. This minigame is complete with intricate ways of acquiring crafting components, and full support for player to player trading, and persistent item crafting economy.

MMO Community Environment
While all online interaction is completely optional, players can experience persistent mmo environment, with huge player community waiting to welcome you. Make friends, join guilds and alliances, master player driven crafting economy, engage friends in coop and challenges, or compete to become the ultimate warrior in progressive player ranking and tournaments.

Skirmish Gameplay
KW2B offers complex city-building and economy model in a fast paced skirmish environment, offering extremely wide range of short-term and long-term strategic options. With free base building, intricate stronghold design, realistic siege combat, complex economic model, and dozens of units – players can craft the ultimate playing style – from numerous rushing opportunities, to a defensive play-style, that can still bring victory.

Long term tech-tree progression
As players fights across the battlefields, his avatar level ups unlocking various crafting combination to create one of many game cards. This complex system adds a great deal of management and long-term strategic thinking as players unlock and build their card decks to ensure victory in battle.

Three truly Distinct Races
Featuring three truly distinct civilizations: Humans, Orcs and Elves – KW2:B brings players three unique was to play the game, and countless hours of late-game progression for each race. Every aspect of each race was designed to be unique – from economy, to base building, unit roles and tactics. Each race comes complete with over 60 unique crafting opportunities, with unique tech-tree progressions and their own deck of playing cards.

Strategic Card Game
As players’ fights across the battlefields, strategic card game comes into play. Players can build endless combinations of playable card decks that they acquire through crafting. During multiplayer battles players will pit their decks against each other to try and turn the tide of a battle. This complex system adds a great deal of management and long-term strategic thinking.
Release date
Reverie World Studios
Reverie World Studios
Age rating
Not rated

System requirements for PC

  • OS: Windows Vista
  • Processor: 2.4 GHz Dual Core
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce GT 530 / ATI Radeon HD 6570
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
  • OS: Windows 7
  • Processor: 2.4 GHz Quad Core
  • Memory: 5 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 7 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: Internet connection required to play the game. Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
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Last Modified: Sep 17, 2019

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First Look: Kingdom Wars 2: Battles
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1,000,000 items
Archmage Crafter
Craft all available Elven techs
Solo Endeavour
Played 10 singleplayer games
Trade Seller
Have a trade offer accepted by another player
Trade Buyer
Accept a trade offer made by another player
Battle Master
win a battle with 200 deaths or less
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57 items
Kingdom Wars 2 (Refunded)
Kingdom Wars 2: Battles playing Orcs!
Elke1988 - Kingdom Wars 2: Battles Campaign Episode 1 Part 3
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Kingdom Wars 2: Battles reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Actually a good Game with some Ideas that are really interesting, now unfortunately comes the BUT. At The moment it is still early access and you can see that. If you want to support the Developers in a really great Game, you should pull it in, but if you expect an already clean Playable early, you should leave your Fingers off it. Since I Think it is even more of an Alpha early, I do not recommend the Siel yet, but this can change quickly when the Bugs are fixed. Here's a small +/-list + After games won, you get resources so you can unlock new ones for each of the three Races (Orcs, People, Elves) (new Units, civilian Improvements, Consumption cards that bring benefits to a Resources or Units, etc.). + Multiplayer as a coop or pvp + defense of its own Castle and Siege of the opposing and these are not finished as with other Games of this Genre in 1 min but sometimes take a lot of Time. + The Units get Combat Experience and can be bolted up to lvl 10, each with the Points being invested in different Abilities by Unit. For Example, the Archer Can increase the Range or ammunition carried, while the Knight can crank up his own Healing. +/-Momentan, the Kampanie is Playable but not really far +/-Maximum 80 Units (including Wagons and workers) +/-Momentan only 4 Cards that are equipped differently (Desert, Ruins, etc.) but are all felt equal in size-It often crashes in the middle of u nd you can find yourself on the Desktop. Today I couldn't even rip down one more, because the Game said goodbye every Time I moved the first Workers. -The finding Of the Units is partly still closed especially on longer distances, so units can fall into Rivers or get stuck in building/Ruins and then you only have the Possibility to clear them. -The AI is still mhhhhhh at the Moment ... Very modest-Strategy and Train Commands are sometimes not adopted cleanly. Just keeping a stand For me has not worked for a single Unit. So all Enemies who have been attacked are being persecuted and this comes up very badly with Long-distance fighters when they then simply run into the enemy castle/. Army because of the withdrawal of the enemy unit even though they are switched to "hold position." Even my Archers shot down Fire Arrows at your Whim, although the Action has long since been deactivated. -Since all Units from Lvl2 can heal themselves, the Tactic is Clean-race-remedied-retraced-shoes-shoes-cleans-damage mak-etc.etc .. This is extreme with the human Knights, who can fight in the Huddle through the healing ability And Group healing ability On lvl 10 with enough Mana Loosely 5 to 10 min surrounded by Enemies, and then shortly withdraw from the Fight for 2 min and through the Self-healing Comes back to full Strength (unfortunately, this Also makes the Ki isolated). Unfortunately, this works even if only 1 Man survives from the Squad. Better would certainly be a Main Man Unit in The Squad here and if he stands and the Rest of the Unit fights only in Place until the Main man is pawned through Healing or after a certain Time back in the Squad. -I had started several new Games where a Building type was built but was not visible or selectable after the Construction Was completed. I had this with a Dwarf Building and several times at the People's Farm. Funny wise, the Workers could but use the Farm as a Deposit I could just not click on it due to the Lack of On the Screen to breed Animals. Thus, the Building was not actively usable for the AI. -Saving individual Games doesn't work out clean yet. With me, after loading the old Arc Units just couldn't attack Anymore As said for me, the Game has a lot of good Approaches and I'm already looking forward to a finished game with a clean Balancing And no Bugs. However, I can't recommend the Game at the moment due to these many Shortcoms. In My Opinion, Early Access Games should also be so developed that they are Quite possible playable Without constant Crashes and countless Immediately obvious Bugs in the Game. Let's see how long I have to wait until I can put my Thumb up:) Cheeky:)
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