Average Playtime: 11 hours

Total War: ATTILA

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Against a darkening background of famine, disease and war, a new power is rising in the great steppes of the East. With a million horsemen at his back, the ultimate warrior king approaches, and his sights are set on Rome… The next instalment in the multi award-winning PC series that combines turn-based strategy with real-time tactics, Total War: ATTILA casts players back to 395 AD. A time of apocalyptic turmoil at the very dawn of the Dark Ages. How far will you go to survive? Will you sweep oppression from the world and carve out a barbarian or Eastern kingdom of your own? Or will you brace against the coming storm as the last remnants of the Roman Empire, in the ultimate survival-strategy challenge? The Scourge of God is coming. Your world will burn. Apocalyptic destruction mechanics Wield the ferocious power of fire in battle to set buildings ablaze and terrify defenders, or wipe entire cities and regions from the face of the campaign map with the new raze mechanic. Legendary start position Playing as the Western Roman Empire you will begin with vast territories under your control, but weakened by political in-fighting and threatened on all sides by enemies, your dominance will quickly become a struggle to survive. Overhauled game mechanics Improved core gameplay and UI through the latest optimised and modified Total War game mechanics, including politics, family tree, civic management and technological progression. Incredible period detail With new period-specific technologies, arms and armaments, religion, cultures and social upheaval, Total War: ATTILA delivers an authentic experience of this ominous chapter of our history. Outstanding visual fidelity Improvements and optimisations to both campaign and battle visuals create a chilling vision of a looming apocalypse and the ruin of the civilized world. With breath-taking scale, atmosphere and improved graphical performance, witness the end of days and the rise of a legend.
Platforms
Metacritic rating
80
Release date
Feb 17, 2015
Developer
Creative Assembly
Publisher
SEGA
Age rating
Not rated
Website
http://www.totalwar.com
System requirements for Linux
Minimum:
  • OS: Ubuntu 14.04 LTS / SteamOS Brewmaster update 2.49
  • Processor: AMD Phenom II X4 955 or Intel Core2 Quad Q9650
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 470
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
Recommended:
  • OS: 14.04 LTS / SteamOS Brewmaster update 2.49 or later
  • Processor: AMD FX 8350 or Intel i5-3570K
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 760
  • Network: Broadband Internet connection
  • Storage: 35 GB available space
  • Additional Notes: AMD graphics cards and Intel IGPU’s are not currently supported on the SteamOS + Linux version of Total War: ATTILA
System requirements for PC
Minimum:
  • OS: Windows Vista*
  • Processor: Intel Core 2 Duo 3 GHz
  • Memory: 3 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
  • DirectX: Version 10
  • Storage: 35 GB available space
  • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
Recommended:
  • OS: Windows 7*
  • Processor: 2nd Generation Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
  • DirectX: Version 11
  • Storage: 35 GB available space
  • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.
System requirements for macOS
Minimum:
  • OS: OS X 10.9.4
  • Processor: Intel Core i5 1.7 GHz
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVIDIA GeForce GT 640M, AMD Mobility Radeon HD 5670 or Intel HD 4000
  • Storage: 35 GB available space
  • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
Recommended:
  • OS: OS X 10.9.4
  • Processor: 2nd Generation Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: 2 GB NVIDIA GeForce GT 750M
  • Storage: 35 GB available space
  • Additional Notes: Unsupported graphics chipsets for Mac: NVIDIA GeForce 9 series, GeForce 300 series, GeForce Quatro series ; AMD Radeon HD 4000 series, Radeon HD 3000 series, Radeon HD 2000 series.
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Last Modified: Aug 20, 2019
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Total War: Attila Announcement EGX 2014
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First Of all: I am a long-time Fan of the Total War Series and have played every Part very extensively since Medieval 2. There have been a lot of good Developments during this Time that have always motivated me to buy the new Part. With Attila, this Motivation ends ... Probably for a very long Time. Attila is a Game that offers no significant Innovations apart from a slightly improved AI. Unfortunately, this Part is, on the Contrary, the tip of a Negative Development AT Total War and this does not mean the catatrophic greedy DLC Policy, which is now seemingly made even more brazen In Total War Warhammer. The problem with Attila is the Immaturity of all game-relevant Aspects (even in Multiplayer mode):-the Factions cannot in any Way be considered bed-alanced (some are ridiculously simple other Factions require multiple Sampling in order The first Rounds to survive at all)-Actions of the Agents (how Armies misdirect) are largely incomprehensible-the Control System with the Actions of the Ruling family is completely random and in addition, sometimes feces calculations get wrong With Units was apparently experimented around wildly ... The Values cannot be believed here and how, for Example, with the Strength of the Cavalry between the normal Attila and the DLC was played by Charlemagne, it is simply no longer comprehensible-Movements on the Campaign Map are error-ridden, So that the Actions are more randomly burdened than they should be-If you are very difficult at war with a Faction at The difficulty level, it feels obliged to attack all Resources in an Attack. Stuck (here, Landings of Factions native to the other Side of the "World" can be observed. The Reason: CA doesn't manage to make AI very challenging, so they're Upping campaign Aggressiveness. This is disappointing, because I don't need to explain to anyone that you're only further away from realistic Behavior-the Pinnacle in Attila now is the Destruction of Settlements. The fact that absolutely every Faction randomly reaches this Means Is simply Game-destroying or artificially prolongs the Campaign. Such a significant new Feature cannot simply be blindly integrated into a Game as was the Case here (Screenshot Evidence with almost completely devastated maps is available In Abundance Multiplayer:-Memory levels disappear without trace-it is more Common to Game Crashes after Battles ... With the obvious Consequences, one or the other May Ultimately consider the above points (here, completeness has been dispensed with ...) to be minor, but in the Whole these Problems and Bugs ensure that in addition to well-known Joyful Total Was Moments above all the Moments of Frustration predominate. I would therefore strongly recommend that CA refocus on developing high-quality Products and not further increase quantity output with more and more games and DLCs in ever shorter Time. Otherwise, a long-standing Customer will bid farewell to this Company.
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