Total War: ATTILA reviews

Translated by
Microsoft from Deutsch
First Of all: I am a long-time Fan of the Total War Series and have played every Part very extensively since Medieval 2. There have been a lot of good Developments during this Time that have always motivated me to buy the new Part. With Attila, this Motivation ends ... Probably for a very long Time. Attila is a Game that offers no significant Innovations apart from a slightly improved AI. Unfortunately, this Part is, on the Contrary, the tip of a Negative Development AT Total War and this does not mean the catatrophic greedy DLC Policy, which is now seemingly made even more brazen In Total War Warhammer. The problem with Attila is the Immaturity of all game-relevant Aspects (even in Multiplayer mode):-the Factions cannot in any Way be considered bed-alanced (some are ridiculously simple other Factions require multiple Sampling in order The first Rounds to survive at all)-Actions of the Agents (how Armies misdirect) are largely incomprehensible-the Control System with the Actions of the Ruling family is completely random and in addition, sometimes feces calculations get wrong With Units was apparently experimented around wildly ... The Values cannot be believed here and how, for Example, with the Strength of the Cavalry between the normal Attila and the DLC was played by Charlemagne, it is simply no longer comprehensible-Movements on the Campaign Map are error-ridden, So that the Actions are more randomly burdened than they should be-If you are very difficult at war with a Faction at The difficulty level, it feels obliged to attack all Resources in an Attack. Stuck (here, Landings of Factions native to the other Side of the "World" can be observed. The Reason: CA doesn't manage to make AI very challenging, so they're Upping campaign Aggressiveness. This is disappointing, because I don't need to explain to anyone that you're only further away from realistic Behavior-the Pinnacle in Attila now is the Destruction of Settlements. The fact that absolutely every Faction randomly reaches this Means Is simply Game-destroying or artificially prolongs the Campaign. Such a significant new Feature cannot simply be blindly integrated into a Game as was the Case here (Screenshot Evidence with almost completely devastated maps is available In Abundance Multiplayer:-Memory levels disappear without trace-it is more Common to Game Crashes after Battles ... With the obvious Consequences, one or the other May Ultimately consider the above points (here, completeness has been dispensed with ...) to be minor, but in the Whole these Problems and Bugs ensure that in addition to well-known Joyful Total Was Moments above all the Moments of Frustration predominate. I would therefore strongly recommend that CA refocus on developing high-quality Products and not further increase quantity output with more and more games and DLCs in ever shorter Time. Otherwise, a long-standing Customer will bid farewell to this Company.
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