Average Playtime: 4 hours

Cossacks 3

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Return of the legendary Cossacks! The sequel of the award winning strategy series.
Leaning on the history of the 17th and 18th century, the real time strategy game awakens colossal mass battles with up to 32,000 soldiers simultaneously on the battlefield.
This remake of the classic game, that originally launched in 2000, contains all of the elements that distinguish the successful Cossacks games and combines them with contemporary 3D-graphics. Cossacks 3 provides the player with infinite tactical options, including not only the construction of buildings, the production of raw materials, but also the broad selection of various units and the influence of the landscape.
20 nations, 120 different unit types, 100 research opportunities, and over 220 different historical buildings are available to the player. Besides the battles ashore, players can build an armada and attack their enemies at sea. Cossacks 3 offers five historic single player-campaigns and up to eight players can fight each other in multiplayer-mode on one map. The player can forge alliances with or against others as well as challenge the computer. Randomly generated maps provide endless variations and can be adapted to the gamer’s needs.
Game features:
Grandiose battles of up to 32,000 soldiers on the battlefield
20 playable nations
100 research opportunities
220 different historic buildings
Battles ashore and at sea
Five singleplayer historical campaigns
Infinite variations of battles on randomly generated mapsAs a free DLC all the players will receive 8 additional playable nations with the unique music main themes.
Information about Digital Deluxe Edition (no longer available for purchase):
Digital Deluxe - is a game edition, that contained both base game and 4 previously announced DLC, which are getting consequent releases during 1 year after Cossacks 3 release, along with few great bonuses.
We have already released 4 promised DLCs: Days of Brilliance, Rise to Glory, Path to Grandeur and The Golden Age. They include:
Early access to new nations:
[Days of Brilliance] Denmark
[Days of Brilliance] Netherlands
[Rise to Glory] Bavaria
[Rise to Glory] Saxony
[Path to Grandeur] Hungary
[Path to Grandeur] Portugal
[The Golden Age] Switzerland
[The Golden Age] Piedmont
[Days of Brilliance] Pro Fide, Lege et Rege
[Rise to Glory] Huge gambles and great achievements.
[Rise to Glory] The Lion of the North.
[Path to Grandeur] St.Jacob with us, Spain!
[Path to Grandeur] In the Service of the Grand Vizier!
[The Golden Age] Oranien bovem!
Single-player missions:
[Days of Brilliance] Konotop
[Days of Brilliance] Clash at Nordlingen
[Days of Brilliance] Stuart Restoration
[Days of Brilliance] Peasants' War
[Days of Brilliance] Landing in Brittany
[Rise to Glory] Second Northern War
[Rise to Glory] Great Northern War
[Rise to Glory] Franco-Dutch War
[The Golden age] War for Brazil
[The Golden age] War in the Caribbean
[The Golden age] The Portuguese War of Independence
[The Golden age] Siege of DunkirkHistorical battle:
[The Golden age] Battle of Nieuwpoort (1600)
[The Golden age] Battle of Pyliavtsi (1648)
[The Golden age] Battle of Prostki (1656)
[The Golden age] Battle of Saint Gotthard (1664)
[The Golden age] Battle of Villaviciosa (1710)
[The Golden age] Battle of Sheriffmuir (1715)
[The Golden age] Oran (1732)
[The Golden age] Battle of Soor (1745)Environments:
[Rise to Glory] Winter maps
[Path to Grandeur] Desert maps
Digital Deluxe Edition owners would also receive soundtrack in lossless quality (wav format).
Digital Deluxe Edition is no longer available for purchases. Its owners have already got 4 DLC for free, as we`ve promised.

System requirements for PC

  • OS: Windows XP/7/8/10
  • Processor: Intel Core 2 Duo E8400 3.0GHz / Core i3 1.6GHz / AMD Athlon II X2 280
  • Memory: 3 GB RAM
  • Graphics: nVidia GeForce 9600 GT / Radeon HD 4830 / Intel HD5000
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Additional Notes: Screen Resolution - 1280x768
  • OS: Windows XP/7/8/10
  • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
  • Memory: 6 GB RAM
  • Graphics: nVidia GeForce 560 / ATI Radeon HD 7900 Series
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Additional Notes: Screen Resolution - 1920x1080

System requirements for Linux

  • OS: SteamOS, Ubuntu, Mint
  • Processor: Quad Core Processor
  • Memory: 3 GB RAM
  • Graphics: OpenGL 3.2+, 512 MB GPU RAM (Intel video-cards are not officially supported and game may not work)
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Additional Notes: Minimal Screen Resolution - 1280x768
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Last Modified: Jan 14, 2020

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Cossacks 3 reviews and comments

Translated by
Microsoft from Deutsch
Expected more for me. Still, a sensible Strategy game. Graphics is (almost) the last thing I put on in a Strategy game. I continue to play Cossack's 2-Battle for europe. Makes me more fun than this Part. I think the People who liked Cossacks 1 will like Cossacks 3. Above all, I also lack the Shot Range and Commands such as that you let the first Row, second Row or third Row shoot. As with Cossacks 2. So for Real-time strategists, it's recommended. Cossacks 2 still remains the better Part (at least for me)
Translated by
Microsoft from Deutsch
Good Real-time strategy Game That ties In with its successful Predecessors. The Battles are challenging and varied. In addition, they are historically accurate. The random Matches against the AI offer a good Introduction to the Game, but become boring in the Long run. This game has its real Potential in Multiplayer. All Units and Buildings are quite detailed and correspond to the historical Models. The biggest Criticism lies in the German Translation, which was absolutely blown away. Probably the Original Texts were chased through a Web Translator and no professional Translator Consulted.
Translated by
Microsoft from Deutsch
I think it's extremely beautiful, this World-/model representation in 3D bodies looks really nice, and the Best thing is, it's back the Gameplay from the first Part ... \ (^^)/For the AI I kind of have no clear words except ... And think it's great that the "Easy" CPU is out was unnecessary anyway, easy matches are like a burgundy game in "Stronghold." That'S why I find it even more interesting That there is an even higher degree, but now it sounds Daunting to the Newcomer to this Series when he sees that you can set the CPU on "Impossible." :D In Principle, there are the same Groups (12) as in the first Part (there were 20 in the last Enlargement, 20), I think it is a pity that not all The groups are at the Beginning. I think that the other country/Peoples will later be reproduced as DLC for purchase. (Like the bonus DLC fractions in "Age of Empires 2") New E/Changed Little Things have also come in, which I was very pleased about, but also various Points you were nervous or more interesting. Here's a minute, two Examples of both ... PRO-I call it erw. Economic Planning, Here you can see the Added Number of workers per Resource. -Defense Structures, Towers have 3-4m less Range, and Walls are built more slowly than they were then. (Does that not stand for anyone?) CON-In The "Skirmish" you can no longer choose crowd Sizes. (I assume that's yet to come)-In the Game, the Hotkeys no longer exist. (Eg: O = Transparent Buildings) Super, finally another Follow-up to a Classic. :D I had my Fun for the time being, the Night is at least history, something was fished. 8pin100100, at the Moment. LG < 3 "Tri"
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