Average Playtime: 4 hours

Age of Wonders III

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About

Age of Wonders 3 is a turn-based strategy game developed by Triumph Studios. It is the fourth title in the Age of Wonders game series.

Story

Age of Wonders 3 is a fantasy game. It tells the story of a conflict between the Commonwealth Empire and the alliance of dark and forest elves. While the Commonwealth desires to take over the world and push all the old customs and traditions aside, elves fight to prevent such a thing from ever happening. Elves gather all the oppressed races and nations together to take the fight back to humans.

Gameplay

Age of Wonders 3 gameplay is based around a 4X principle, which focuses on exploration, expansion, exploitation, and extermination. The players slowly build up their empire from the ground up. Multiple ways of achieving that are available, such as diplomacy, colonization, or plain old simple war.

At the beginning of the game, the players choose and customize the character they will play as. This character becomes a leader of a specific nation in the game. Six races are available. The races have their own perks, which must be carefully chosen to suit the player's play style.

The leader and empire perk trees are present in the game. As the players build up their empire, new units and buildings become available. There are 6 leader classes available for the players. Leaders can gain experience and level themselves up. The game also features a karma system, which influences the way the players are seen by their people.

System requirements for PC

Minimum:
  • OS: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
  • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
  • Memory: 2 GB RAM
  • Graphics: nVidia 8800 / ATi Radeon HD 3870 with 512MB or Laptop integrated Intel HD 3000 with 3GB system ram
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX 9 Compatible
  • Additional Notes:
    • Requires a 1024x768 screen resolution.
    • Requires an open IPv4 connection for online multiplayer.
    • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
    • Please note that the Editor is Windows only.
Recommended:
  • OS: Windows Vista, Windows 7, Windows 8, Windows 8.1
  • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
  • Memory: 4 GB RAM
  • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX 9 Compatible
  • Additional Notes: A 1920x1080 screen resolution.

System requirements for macOS

Minimum:
  • OS: 10.9.3 (Mavericks)
  • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
  • Memory: 3 GB RAM
  • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes:
    • Requires a 1024x768 screen resolution.
    • Requires an open IPv4 connection for online multiplayer.
    • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
    • Please note that the Editor is Windows only.
Recommended:
  • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
  • Memory: 4 GB RAM
  • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
  • Additional Notes: A 1920x1080 screen resolution.

System requirements for Linux

Minimum:
  • OS: SteamOS, Ubuntu 14.10 with proprietary drivers
  • Processor: Intel Core 2 Duo E6600 @ 2.4 Ghz or AMD Athlon 64 X2 5000+ @2.6 Ghz
  • Memory: 3 GB RAM
  • Graphics: nVidia Geforce GTX 250 / ATi Radeon HD 4870 with 512MB or integrated Intel HD 4000 with 3GB system ram.
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes:
    • Requires a 1024x768 screen resolution.
    • Requires an open IPv4 connection for online multiplayer.
    • A Triumph Account is required to use the game's online services. The game's single player and Hot Seat modes are fully playable using the guest account.
    • Please note that the Editor is Windows only.
    • Not running SteamOS or Ubuntu 14.10 with proprietary drivers? That doesn't mean your machine won't run the game, it just means we haven't seen it run on those distributions in the office. Visit the various AoW3 forums to learn more and share your experiences. Please post feedback on how the game runs on your system to help your fellow gamer and to help us improve our Linux build.
Recommended:
  • Processor: Intel Core 2 Quad Q6600 @ 2.4 Ghz or AMD Phenom X4 9900 @ 2.6 Ghz
  • Memory: 4 GB RAM
  • Graphics: nVidia Geforce 460 1GB or AMD Radeon HD 6850 1GB
  • Additional Notes: A 1920x1080 screen resolution.
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Last Modified: Mar 9, 2024

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Age of Wonders III reviews and comments

Translated by
Microsoft from Deutsch
AoW is very Similar to the Game principle of Might of Magic Heroes. The Fights tend to be a bit more challenging, which does the Fun of the Game good. I give the Game a Thumbs up because in the Sea of bad Games it's a good Game: Free of Bugs, with clear Objective and enough Content. Overall, I think AoW will be Fun for a lot of Players. If you know what you're getting. Because there are a few Points that bother me tremendously. That is why I will only deal with the Points that bothered me. If you can live with it, Then AoW is a good Game for you. -The Heroes are far from meaning as they did in MoM Heroes. The Heroes Are most likely to Be considered tanks, because you can skilli the Life Points higher than normal Troops. The Spells are useful, but nothing more. How weak the Spells are can already be seen by the fact that I sometimes considered letting the Hero start with a Melee attack instead of the Magic. -The Induction Phase is really extremely long. You need a high Tolerance For frustration. It is not at all recognizable at the Beginning in which order the Magic Book fills up or what you need the Spells for. The built-in Help File Is also unhelpful. Only after many Rounds do you realize what Spells or Strategies you would have needed. For Example, in a Random Map, some really powerful Enemy Groups move freely across the Map. If you Run into the into the area with a strong Army, you are flat. To bring down such a Group, you need several coordinated Armies and Scouts to determine the exact Location of the Enemy. In addition, you need Scouts as Cannon Fodder in advance, just not to run with an important Army into such an overpowering Enemy. In itself, it's all OK. AoW is a Ticking more sophisticated than MoM Heroes I would say. But in order to get to know these built-in Commonalities and how to deal with them, you just need a lot of Time and have to try it out with Trial and Error. I would tend to say ... A little less would have been more. In some Places, AoW is too complex for me, with all the Effects that add up or subtract. -The City Screens are unfortunately boring. It's not Fun to grow a City because you don't see it. In MoM Heroes, the City is changing with the Expansion. In AoW, the Spot on the Map remains the same (apart from the Fact that a few more Houses are drawn as the population increases). -What really bothers me, however, Is that AoW is confusing. At The end of the day, this is a Strategy game. In a Nutshell: Too much Graphics in every Location. Whether on the Map or in the Fight Map: It's totally confusing. A City reports an Intruder? Enjoy Searching, because depending on the Terrain, the enemy Unit is barely recognizable. In the Battle card, I certainly clicked on a wrong Unit half a dozen times and gave a Marching Command because the Cards are cluttered. Even the Distinction between own Units and enemy Units is difficult to discern. What I need: A free Camera Rotation with the Mouse (for Example, via Alt + Mouse). Instead, it's just about Keyboard. Or a tactical Mini-map where Units are marked with Dots. In Sum, I have to say: I spent the first 35 Hours in AoW rather not Playing Games, but with Induction. That's a little too much for me. Once an Evening (i.e. 7 Hours) for Induction-no Topic. But in 35 Hours-I would actually like to be able to say that I played there as well. Because that's what I bought: To Play. I can Work in the Office.
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