Average Playtime: 8 hours

Might & Magic Heroes VII

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Complete Edition Might & Magic® Heroes® VII has made a triumphant return bringing you the essence of turn based strategy gaming. This Complete Edition includes: - the main game, - exclusive hero, - a scenario map, - the full digital soundtrack and Heroes® III - HD Edition - The Lost Tales of Axeoth extensions - the new Trial By Fire add-on ! This Complete Edition will allow you to master the whole Heroes VII universe, with dozens of gameplay hours and maps, hundreds of heroes, all of this set in a high fantasy universe with RPG progression and strong story narrative, you will embark in a journey you will never forget! The story of Heroes VII depicts the civil war that changed the ruling dynasty of the Holy Empire. The Empress’ murder has left an empty throne, a realm in flames and too many hungry rivals intend on claiming it. The Duke Ivan calls together a prestigious council of six trusted advisors in search of a viable path for putting an end to this war of succession. Discover a new fantasy story : • Experience the “Best-Of” Heroes Enjoy one of the most acclaimed turn based strategy franchises • Explore a spellbinding world Powered by the Unreal 3.0 engine, the world of Heroes VII has never been so detailed and immersive • It ain’t over ‘til you say it’s over! Over 60 hours of game content in the massive solo campaign with virtually unlimited replayability in the Skirmish and Duel modes • A unique mix of Turn-Based Strategy and RPG Explore and conquer an enchanted world, develop and manage your economy, lead armies of legendary creatures to battle ... In Trial By Fire, five years after the epic events of Might & Magic Heroes VII, you will lead the new Fortress faction to define the destiny of the Dwarves and shed light on some of the darkest chapters of their history. Set in a fantasy universe with RPG progression and a strong story narrative, Trial by Fire is an ideal way for newcomers and existing fans to enjoy the authentic Might & Magic Heroes experience and many new features : • Master the Rune Magic : Lead the new Fortress faction on a path to define the destiny of the Dwarves • New characters : Take control of a full new lineup of charismatic heroes and iconic creatures such as Fire Giants, Valkyrie and Red Dragons The following extensions bring the players in new worlds with new factions, powers and stories. In The Lost Tales of Axeoth you can discover Iranese, one of the continents of Axeoth, where the campaigns of Heroes IV took place. Digital Deluxe Edition The Deluxe Edition contains: an exclusive hero, a scenario map, the full digital soundtrack and Heroes® III - HD Edition. The Heroes® III HD Edition copy will be sent as soon as Might & Magic® Heroes® VII is released. About the GameOur story takes place during a war of succession. The Empress’ murder has left a realm in flames with many hungry rivals ready to seize the throne by force. The Duke Ivan then calls together a prestigious council of six trusted advisors to restore order and end the conflict that set ablaze Ashan’s lands. Might & Magic® Heroes® VII makes a triumphant return bringing you the essence of turn based strategy gaming. Set in a fantasy universe with RPG progression with a strong story narrative, you will embark on a journey that you will never forget! Explore and conquer the enchanted world of Ashan Develop and manage your economy Lead armies of legendary creatures to battle Build up Heroes of Might & Magic with hundreds of abilities and powerful artifacts
Release date
Sep 29, 2015
Limbic Entertainment
Ubisoft Entertainment
Age rating
Not rated
System requirements for PC
  • OS: Windows 7 SP1 or Windows 8/8.1 (64bit only)
  • Processor: Intel Core i5 660 3.3 GHz or AMD Phenom II X4 955 @ 3.2 GHz
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce GTX460 or AMD Radeon HD5850 (1024 MB VRAM)
  • OS: Windows 7 SP1 or Windows 8/8.1 (64bit only)
  • Processor: Intel Core i5 2400 @ 3.1 GHz or AMD FX-6100 @ 3.3 GHz
  • Memory: 6 GB RAM
  • Graphics: nVidia GeForce GTX670 or AMD Radeon HD7870 (2048 MB VRAM)
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Last Modified: Aug 24, 2019
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Поиграл в Герои 7. Меч и магия. Первые впечатления. (Might & Magic Heroes VII)
Sep 25, 2015
Антон Логвинов
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Might & Magic Heroes VII Gameplay Demo - IGN Live: Gamescom 2014
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Translated by
Microsoft from Deutsch
Heroes 7 Review/Patch 1.6/Winter Sale _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Now in the Winter Sale I bought the Deluxe Edition (comes with a free Copy of Heroes III HD and the Soundtrack) and I just had to give it a go. And I have to say, the bad Reviews may have been justified then, but they are no longer so today. Surely it was a Mistake to leave the Game to Release so bugged, this Fact will not change ... But now to my Impression: POSITIV:-The Art-style is refreshingly new and appeals to me. The Artists put in a lot of Effort. The Small Farms and Fields on the Map alone are just great. This fills the World and does not leave the Impression that you just want to cut through it. I was particularly impressed by that. The Game world is alive and simple Class. -The Soundtrack is as always great-There are various Innovations to Heroes VI, all of which would probably break the Frame here. Many complained about the Lack of Innovation, I only see new ones at the moment and I like everything very much. New Creatures, new Skill-system. New City Screen. Even the Building Menu I like, although I thought it would put me off. -The Game runs smoothly (my PC has considerably more Problems with Heroes VI)-I like the new Option to go into Fights. Much better than in Heroes VI-ELEMENTARMAGIE!!! NEUTRAL BIS SCHLECHT-The Hero "jerks" something on the Map (but that could also be due to my bad Graphics Card)-The Combat System is sometimes too "lame," which sometimes drags the Fighting unnecessarily. Still, the Fights are Fun. Mostly =) I recommend this Game. Buy it at the Sale while it's available. For 25 euros or 30 Euros, this is a Bargain. 50 and 60 Euros, respectively, would be too high a price in my Eyes, as this Game still "suffers" from 2-3 Corners and Edges. I hope more People will buy this Game. I know that me and my Girlfriend will enjoy the Hotseat =)
Translated by
Microsoft from Deutsch
Heroes VII-not exactly a Game I would have liked for a long time, and probably not the most innovative in this Segment. There are some Rule Changes (as with any Version of the skilling system) and Adjustments to the Pre-guests. Regardless of its Problems and Problems, it is still Fun to play. Problems: * Currently there are still plenty of Bugs (E.g. Flags of dead Heroes do not disappear on the Minimap, some Ads show Code instead of Symbols, leaving Creatures waiting in Battle can lead to faulty range of Motion in the next move, ...). It seems horribly unfinished as a result. Last but not least, there are no Errors that only strike you after 20 Hours, but in the first 60 Minutes. * Rechenting Requirements have increased dramatically since the last Version, and you now get a far worse graphical Experience with the same hardware than with the last Version. Well, this is the general Classic that Game Developers have always made-just develop for the next Generation of hardware. Do I Come clear with that. * Single player campaign Academy: I've only played the first two Missions so far (of 4), but so far they've been pretty bland. In the first one Is not allowed to expand a city, is happily relocated in Favor of the Plot (after all, there is also an Army correction for the Heroes), towards the End there is a Mega-artifact that nifies every further Fight in the Bud. In the second Mission, there is not a Mega-artifact, but a Mega-ability: Just summon 8-12 Elements. You do That (almost) right in front of the Opponent, and already the Fight is easy to win without any Losses. The quick fight option became really helpful with the neutral Armies-the Fights just got absurdly boring and I invariably only played Fights with Losses in the Quick Fight (of course always without Losses). Which brings me to the next Point: * AI-it seems to completely ignore magical Abilities for the Fast Fights or send weak Melee Units in front of Them as quickly as possible, so that they can still find death in time for the End of The fight ... I've seen better. From the various senseless Movements of opposing Armies on the Map, I don't want to start here.
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