Cossacks 3 reviews

Translated by
Microsoft from Deutsch
Expected more for me. Still, a sensible Strategy game. Graphics is (almost) the last thing I put on in a Strategy game. I continue to play Cossack's 2-Battle for europe. Makes me more fun than this Part. I think the People who liked Cossacks 1 will like Cossacks 3. Above all, I also lack the Shot Range and Commands such as that you let the first Row, second Row or third Row shoot. As with Cossacks 2. So for Real-time strategists, it's recommended. Cossacks 2 still remains the better Part (at least for me)
Translated by
Microsoft from Deutsch
Good Real-time strategy Game That ties In with its successful Predecessors. The Battles are challenging and varied. In addition, they are historically accurate. The random Matches against the AI offer a good Introduction to the Game, but become boring in the Long run. This game has its real Potential in Multiplayer. All Units and Buildings are quite detailed and correspond to the historical Models. The biggest Criticism lies in the German Translation, which was absolutely blown away. Probably the Original Texts were chased through a Web Translator and no professional Translator Consulted.
Translated by
Microsoft from Deutsch
I think it's extremely beautiful, this World-/model representation in 3D bodies looks really nice, and the Best thing is, it's back the Gameplay from the first Part ... \ (^^)/For the AI I kind of have no clear words except ... And think it's great that the "Easy" CPU is out was unnecessary anyway, easy matches are like a burgundy game in "Stronghold." That'S why I find it even more interesting That there is an even higher degree, but now it sounds Daunting to the Newcomer to this Series when he sees that you can set the CPU on "Impossible." :D In Principle, there are the same Groups (12) as in the first Part (there were 20 in the last Enlargement, 20), I think it is a pity that not all The groups are at the Beginning. I think that the other country/Peoples will later be reproduced as DLC for purchase. (Like the bonus DLC fractions in "Age of Empires 2") New E/Changed Little Things have also come in, which I was very pleased about, but also various Points you were nervous or more interesting. Here's a minute, two Examples of both ... PRO-I call it erw. Economic Planning, Here you can see the Added Number of workers per Resource. -Defense Structures, Towers have 3-4m less Range, and Walls are built more slowly than they were then. (Does that not stand for anyone?) CON-In The "Skirmish" you can no longer choose crowd Sizes. (I assume that's yet to come)-In the Game, the Hotkeys no longer exist. (Eg: O = Transparent Buildings) Super, finally another Follow-up to a Classic. :D I had my Fun for the time being, the Night is at least history, something was fished. 8pin100100, at the Moment. LG < 3 "Tri"
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