Average Playtime: 3 hours

Ultimate General: Civil War

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About

Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.

MAIN FEATURES

Full campaign: Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.

The game includes the following battles in the campaign:
  • Battle of Aquia Creek
  • Battle of Philippi
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
  • + 48 smaller scale battles

Army management: You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.

Innovative command system: You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

Officer progression: Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but its war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

Historical weapons: There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.

Enhanced unit control: Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.

Advanced Artificial Intelligence: You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.

Terrain matters: Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.

Beautiful maps: We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.
Platforms
Release date
Developer
Game-Labs
,
Game Labs
Publisher
Game-Labs, Gamelabs
Age rating
Not rated
Website
http://www.ultimategeneral.com/

System requirements for PC

7 / 8 / 10
Processor: Intel i5
Memory: 2 GB RAM
Graphics: 1GB VRAM, 1920x1080 resolution, Nvidia 960 or Radeon R9 285
DirectX: Version 9.0
Storage: 2 GB available space
Mouse, Keyboard

System requirements for iOS

System requirements for macOS

10.9 or later
Processor: 2.0 Ghz Dual Core CPU or faster
Memory: 4 GB RAM
Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
Storage: 2 GB available space
Mouse, Keyboard
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Last Modified: Oct 1, 2024

Where to buy

GOG
Steam
App Store

Top contributors

Sinkler

1 edit
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Ultimate General: Civil War Trailer
Nov 13, 2016
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EPIC FORT ASSAULT! - Ultimate General: Civil War Gameplay
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Battle of Fredericksburg: Holding Against Union Attack - Ultimate General: Civil War Gameplay
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Ultimate General: Civil War - Test / Review: Die KI ist der Star (Gameplay)
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Ultimate General: Civil War - First Impressions
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Union hero in Battle of Stones River
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Ultimate General: Civil War reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review I haven't had much Fun with a Strategy game in Ages. Although it is more of a Battle Simulator with such an ingenious Army Administration as I have never experienced in any other Game. It is such Little Things that make this Game so awesome and atmospherically unique. In the Beginning, you decide for the northern or Southern States, create your own Corps officer and already start. It's huge Fun in the Army Camp to manage its individual Corps. Money or Reputational Points earned through battles must be invested wisely! It says: Decimated Units replenish with Either Rookies or Veterans While Rookies are devaluing The squad Experience and thus The Battle values of the Brigade. Veterans maintain the Experience of the Force but are very expensive. -New Corps, Divisions and Brigades must be excavated and paid For, along with their officer. The higher the Rank of the elected Officer, the better he commands his Troops and the more expensive he is. Where Officers gain Experience and rise in Rank. This frees up more Bonuses for the Troops. Man must determine the Unit Type of each New Brigade. As if there Were: Infantry, Cavalry, Artillery, Skirmisher-Then equip the Troops with suitable Weapons and thus specialize. These Weapons are paid dearly or captured on the Battlefields. You can also spend reputational Points earned Through Battles on Guns, Officers, Money and new Men. All Weapons are historically correctly depicted in terms of Appearance and Weapon values. Different Ranges, better melee, faster Reload etc ... I really enjoyed naming my Units, then fittingly equipping them and then optimizing the Division composition. Everything now sounds a bit complicated for one or the other, but it is not like that. I was in there very quickly. It can be controlled quite simplistically, no unnecessarily nested Menus with umpteen Submenus or something ... I found it very intuitive. Alas and my school English at best Was quite sufficient. It's more about Values, etc., a lot of it is just self-explanatory. Despite EA, I had left no Crashes or any bad Bugs, smaller AI dropouts outside ... ... But nothing Game Crucial. Play under Win 7 64 Bit on a Mid-range PC. Oh yes: To all those who complain about the ANGEBLICHEN AI bug: You can NOT REALY NOT ZURY without those DABEI IN THE RUST RUST GREAT OR FLANKIERT WIRD. Solution:!!! UNTEN IN THE BEFEHLSLEISTE GIBT ES THE KNOPF NAMENS---FALL BACK---WENN MAN THIS DRÜCKT LIGADE BORD BIGADE KY ONTROLLIERT ZURÜCKFALLEN WITHOUT SICH DABEI UMZUDREHEN AND SICHERT DABEI THE EIGEN RUST DURCH DECKUNGSFEUER. SIGHT BAR DURCH THE MARCH THE VERSPÄTET NIGHT AND DABEI NOCH FEUERN!!! Little Tip: In the Beginning, My Experience points invested in "Training" (Veterans get about 2.5% cheaper per Point) and "Politics" (More Money, Recruits and Reputation as a Reward). This is worthwhile in the long term on the Side of The suspension, as In the later Course of the War there are fewer and Fewer Resources available. One Point in Medizin.4 in Logistics (per Point + 2.5% Ammunition in Battle) The Rest into the size of the Army (did not;) the Designation in the Head) Furthermore, I spent the Reputational Points quite late in the Campaign only on Weapons and Recruits. Actually Never had Problems due to too little Money only the Recruits were at the End badly little ... Left everything to Stand-by in difficulty and coped well. The AI is demanding but never Unfair. And above all, as with Total War, for example, Bin now after almost 43 Hours in the suspension campaign as far as Fredericksburg and was able to stop the Union there. Currently, Fredericksburg is the final Battle in the Campaign (thankfully there is still a lot to:D) Now I will probably play the Campaign on The side of the Union ... Finally, I would like to explain my Thumbs up this way: If, after a huge and long Carnage with thousands of Soldiers, you look at the result screen and mourn about Losses in your own Ranks and among the Officers, you have captured Weapons and Ammunition rejoices Afterwards ... Pauses briefly ... And then thinks:!!! MAN WAR THAT NE GEILE SCHLACHT!!! Yes then the Game did everything right for me ... So far for me, the best Strategy Game of this Decade! And it's not even finished ...
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