Average Playtime: 4 hours

Wargame: Red Dragon

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About

Wargame: Red Dragon is the second part in Wargame series and a sequel to Wargame: AirLand Battle. Its campaigns are based on alternate history concepts. Plot The game is set in the Cold War era. Wargame: Red Dragon follows a series of fictional yet plausible conflicts between the various countries in the Asia-Pacific region. In the campaign mode, its timeline covers the 1970s, 1980s, and up until 1996. The player controls various factions, both from Eastern and Western bloc. The story campaign includes a civil war in Korea, a Chinese invasion of the Russian Far East, a conflict over British-occupied Hong Kong, a Kuril islands border conflict, and a Soviet invasion of Korea. Gameplay The player controls his or her units from a top-down view in the real time. At each level, the player and his or her opponent, whether AI or the other human player, start at the different sides of a map and fight to control it. Being a wargame by definition, Wargame: Red Dragon doesn't have much of economic element. The player deploys the already existing units rather than creates them. To receive reinforcements during the battle, the player has to capture and hold specific parts of the map that serve as deployment zones. Besides the campaign mode, the game offers its players to choose from more than twenty nations, and additional nations are available through DLC. Wargame: Red Dragon also has a competitive multiplayer mode.
Platforms
Metacritic rating
78
Release date
Apr 17, 2014
Developer
Eugen Systems
Publisher
Focus Home Interactive
Age rating
Not rated
Website
http://wargame-rd.com/

System requirements for Linux

Minimum:
  • OS: UBUNTU 12.04 LTS 64bits/UBUNTU 12.10 64bits/SteamOS 64bits
  • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
  • Memory: 2048 MB RAM
  • Graphics: 256 MB SHADERS 3.0 COMPATIBLE. ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING

System requirements for macOS

Minimum:
  • OS: MAC OS X 10.7
  • Processor: INTEL CORE 2 DUO 2.4 GHZ
  • Memory: 2048 MB RAM
  • Graphics: 256 MB ATI RADEON HD 4670/NVIDIA GEFORCE GT120/320M OR HIGHER
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR ACTIVATION AND ONLINE GAMING

System requirements for PC

Minimum:
  • OS: WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
  • Processor: AMD/INTEL DUAL-CORE 2.5 GHZ
  • Memory: 2048 MB RAM
  • Graphics: 256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON X1800 GTO/NVIDIA GEFORCE 7600 GT/INTEL HD 3000 OR HIGHER
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: DIRECTX 9 COMPATIBLE
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR ONLINE GAMING
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Last Modified: Sep 17, 2019

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Wargame: Red Dragon reviews and comments

Translated by
Microsoft from Deutsch
hi for me pers. One of the, if not the best rts ever, an infinite number of units. I rate the game positively, the sad thing about the game is the sooooooooo much potential is given away. The multiplayer is a graus, it is missing only a single button and that would be "join random 10vs10." I don't check why it's solved with lobby, where you can see what the people's w/l statistics look like, you usually have people here with 90% wins on one side against another side, which is mostly made up of noobs, often in the superior group is also a part of the in the ts together Is, I don't want to howl around but at 10vs10 that just shouldn't go, if that were a pure random bracket the game would be 100% better, for people who want to play in groups there are enough other brackets but there are unfortunately many people who use the organized farms and beautiful The statistic fun and that ruins the game in the mp for me. Singleplayer.. -> Dynamic campaign is simply a ♥ ♥ ♥ ♥ ♥ ♥. Why not you participate in scenarios like in the first wargame, that was much cooler to play and on top of that you could immediately supply a missions editor and the community supplies itself with scenarios. Super game but there would have so much more on it. I played 200h, it would have become like arma surely direction 1000 it would have just been more opportunities, too bad. Still recommended.
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Translated by
Microsoft from Deutsch
Excellent multiplayer RTS with highly exciting Battles. Those who are into bock-heavy real-time strategy with an enormous Unit Selection and huge Cards like a more realistic gameplay, the Cold War Setting which gain and that a Single-player mode is not so important, Wargame: Red Dragon should definitely have a Chance To give. However, it is important to pay attention to the enormous Learning Curve. Beginners will have to put up with a longer Training Time and Series of Downplace. But if this Hurdle is cleared, the Wargame series opens up incredible Potential. It starts with the Deck Kit, where you can assemble a Battle group adapted to your Playing Style. Whether you confine yourself to one Nation, Set up a Coalition combat Group or a complete Alliance of NATO troops + South Korea + Japan + Australia + Canada (or Warsaw Pact + North Korea + China) is up to you. For certain advantages and Disadvantages you can also further Specialize your Deck, for example you could set up a Franco-German Airborne Group or a Polish Mechanized. Unit selection is Gigantic and very Detailed an armored Soviet battle group has access to 31 Battle tanks and Variations (T-72, T-72B, T-72B but 1987 ...). In the Game itself, you have several Game modes of the simple Destruction Mode in Which shots are counted, through the Conquest Mode in which areas must be conquered and held to the complex Resource mode in which Request points must be collected, the But at the same time To Request new Units. The Size of the Matches ranges from simple 1v1 to 10v10 on Maps that have an Edge Length of several dozen Kilometers and are infinitely zoomable, from The overview of the whole Map to ground level. Notable Criticisms are the far too steep Learning Curve and the moderate Singleplayer. While The AI can be demanding, it doesn't exploit the tactical Potential of the Game and even prevents its own tactical Play with its very Aggressive behaviour. But anyone who can live with these Criticisms should not miss this Pearl of Real-time Strategy
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