Translated by
Microsoft from Deutsch
Microsoft from Deutsch
hi for me pers. One of the, if not the best rts ever, an infinite number of units. I rate the game positively, the sad thing about the game is the sooooooooo much potential is given away. The multiplayer is a graus, it is missing only a single button and that would be "join random 10vs10." I don't check why it's solved with lobby, where you can see what the people's w/l statistics look like, you usually have people here with 90% wins on one side against another side, which is mostly made up of noobs, often in the superior group is also a part of the in the ts together Is, I don't want to howl around but at 10vs10 that just shouldn't go, if that were a pure random bracket the game would be 100% better, for people who want to play in groups there are enough other brackets but there are unfortunately many people who use the organized farms and beautiful The statistic fun and that ruins the game in the mp for me.
Singleplayer.. -> Dynamic campaign is simply a ♥ ♥ ♥ ♥ ♥ ♥. Why not you participate in scenarios like in the first wargame, that was much cooler to play and on top of that you could immediately supply a missions editor and the community supplies itself with scenarios.
Super game but there would have so much more on it. I played 200h, it would have become like arma surely direction 1000 it would have just been more opportunities, too bad. Still recommended.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Excellent multiplayer RTS with highly exciting Battles.
Those who are into bock-heavy real-time strategy with an enormous Unit Selection and huge Cards like a more realistic gameplay, the Cold War Setting which gain and that a Single-player mode is not so important, Wargame: Red Dragon should definitely have a Chance To give.
However, it is important to pay attention to the enormous Learning Curve. Beginners will have to put up with a longer Training Time and Series of Downplace. But if this Hurdle is cleared, the Wargame series opens up incredible Potential.
It starts with the Deck Kit, where you can assemble a Battle group adapted to your Playing Style. Whether you confine yourself to one Nation, Set up a Coalition combat Group or a complete Alliance of NATO troops + South Korea + Japan + Australia + Canada (or Warsaw Pact + North Korea + China) is up to you. For certain advantages and Disadvantages you can also further Specialize your Deck, for example you could set up a Franco-German Airborne Group or a Polish Mechanized.
Unit selection is Gigantic and very Detailed an armored Soviet battle group has access to 31 Battle tanks and Variations (T-72, T-72B, T-72B but 1987 ...).
In the Game itself, you have several Game modes of the simple Destruction Mode in Which shots are counted, through the Conquest Mode in which areas must be conquered and held to the complex Resource mode in which Request points must be collected, the But at the same time To Request new Units. The Size of the Matches ranges from simple 1v1 to 10v10 on Maps that have an Edge Length of several dozen Kilometers and are infinitely zoomable, from The overview of the whole Map to ground level.
Notable Criticisms are the far too steep Learning Curve and the moderate Singleplayer. While The AI can be demanding, it doesn't exploit the tactical Potential of the Game and even prevents its own tactical Play with its very Aggressive behaviour.
But anyone who can live with these Criticisms should not miss this Pearl of Real-time Strategy