Steel Division: Normandy 44 reviews

Translated by
Microsoft from Deutsch
One forcmage: The Game is not a Command & Conquer and not a Sudden Strike! And it is difficult on the Default "Medium," sometimes even heavy. Without good Forward Planning, success is modest to impossible, especially in the Solo campaign. This starts not only with the composition of its own Troop, which must focus on its Strengths, but must lose sight of being able to React adaptively to dangers. When you realize that you need one or the other Type Of Unit as Reinforcement, it is often already too late until its Arrival. That's why again: Planning Ahead is everything. In solo Skirmish mode, you should start small-as a small Cog of a large Battle group (best (4v4), otherwise as a Newcomer you will usually be mercilessly rolled over. One Advantage here is to almost pause the Game in between (Bullet Time), and to have such a little more Time to study the fighting And adjust the Movement of the Troops. The Unprescibility of the M4 Shermans was addressed, which may well fit in the front. Armor Piercing Value Is calculated against Armor Value, with the former declining significantly in strength at a Distance. There is relatively often only one "Pling" to be heard on the Armor. If you let the Tanks come and keep covered (do not activate a Return Fire), let the Enemy rattle past him and then fall into his Side, usually enough 1 or 2 Shots and it makes Bumm. Opposing Artillery so accurate: Not a Myth, provided that one's own Units (perhaps by a transcribed scout) have been elucidated, or betrayed by Fire. And that's one of the most important Aspects: Good recon work is the Be all and End all. It must be well placed, i.e. display the Field of view of the respective Location with "C" and can detect, for example, Infantry Several Hundred meters earlier, which in turn has a Weapon range of 100 to 300 meters. Persistent these with far-reaching Weapons erase them relative schenll and they have no Opportunity to reciprocate the Fire, and ideally not even knowing what shelled Them. Even a reconnaissance aircraft can make Sense, especially if you find that the Enemy has little Flak and even fewer Interceptor aircraft. Artillery can do even more: Send Smoke hyglers away. These are not only good for supporting their Own attack on well-established Positions, but also for depriving the enemy fire of Accuracy. Small Mortar Squads are excellent for this because, firstly, they are cheap and, secondly, they usually do not achieve the desired Intoxication with their Explosive Grenades. Tank versus Tank is a 50:50 chance, unless you have the first Shot (preferably also on the side) or have a thicker cannon, which can usually fire a few 100 Meters further. This Is where Tank Destroyers have the edge. In addition, the above applies: Enlightenment is Everything. A Tank without outsourced Infantry Eyes is practically blind. Whereas an upstream Squad Extraordinarily increases the Visibility Of the Tank. Personally, I like the Game very much, because you have a diverse and historically more or less correct Selection of Troops at your disposal. Of course, for balancing reasons, one or the other Vehicle has to be adjusted, and this has also been regulated here by the Purchase Price. A King tiger Is therefore extremely expensive udn to rarely be found on the Battlefield. And sometimes really .. 10-year-old Graphic I can't confirm. Consider the old Titles like Sudden Strike, Codename Panzer, Faces of War, Order of War or the Early Men of War Games. This Graphic has really 6 Years and more under its Belt, and you can see that on them. Steel Division, on the other hand, is by no means inferior to Company of Heroes 2, for example, or the last Men of War title. I play with 2 Titan X and 3 Monitors, but I can imagine that with a smaller System there must be such large Smears on the Graphics settings that the Game becomes unattractive. Only Downer: Despite all the Variety, many Vehicles are still not implemented and the Cards could be even bigger and even more diverse. But hopefully there will be an MEnge DLCs for that. In any case, the Fun with the existing Material should last a good Time. For every military-historically enthusiastic Strategy Player, there is a clear Buy recommendation from me! Addendum: The now available Add-Ons complement the Base Game perfectly. While certain Opponent Constellations make the Game difficult again, what would one be without such Challenges? ;) I'm excited to see what the Developers will give us with SD II ...
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