Average Playtime: 4 hours

Cash_Out

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About

Cash_Out is a randomly generated top down shooter that blends stealth and action to keep the gameplay moving. Build up your character with career mode, or jump right into the game with quickplay. Choose your class, stats and skills to customize your character to your playstyle. While in raids pick up items, weapons and clothing to give yourself the edge while raiding!
  • over 90 Skills Across 6 Unique Classes.
  • Over 45 unique and randomized weapons to suit your playstyle.
  • Over 54 pieces of clothing with interesting bonuses applied!
  • Over 19 items to find and use in raids!
  • 18 perks that can change how you play instantly!
  • 3 game modes that change the way you progress!
  • Scripting system allows you to make level sets, workshop support included!
  • Play together with up to 4 players with the co-op mode.


Cash_Out currently features a scripting system to allow you to make and upload unique room sets to the steam workshop, bundled with development tools to help you make levels. Along with that, the scripting language included allows you to go beyond basic level design, and add logic to your levels!




Co-Op for Cash_Out is currently in beta! Join up with up to 4 different players though TCP connection to raid a building together! It won't be easy though, the more players, the harder the raid is, so build up a character with 4 new class types to help you in the raid!




Cash_Out will be cheaper during early access, so if you're interested, now would be the best time to try it!
Platforms
Genre
Release date
Developer
Untouch
Publisher
Untouch
Age rating
Not rated
Website
http://cashoutgame.com/

System requirements for PC

Minimum:
  • Memory: 200 MB RAM
  • DirectX: Version 9.0
  • Storage: 60 MB available space
Recommended:
  • Memory: 500 MB RAM
  • DirectX: Version 9.0
  • Storage: 60 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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Cash_Out reviews and comments

Translated by
Microsoft from Russian
Early Access Review Simulators robberies, surprisingly, not the most popular among developers genre, which, however, are very fond of players. We can recall Monaco, GTA5 and, of course, the Payday's duology. Also Here you can include Thief and some mobile toys. Cash Out, oddly enough, is not like any of them. Why then he reminded me of the mixture of The Binding of ISAAC, Hotline Miami and the ancient Treasure Grab of the Java games. But did such a mixture? The Gameplay is currently available In 3 game modes: Career, Arcade (endless Dungeons) and fast game. You can Also choose the place of action (except career) and character, or rather the class, each of which has their own skills. While in the game only single, but the second menu item hints that there will be a multiplayer. The Truth is not yet clear online or behind one PC. We look at The game as if through the surveillance camera (although it is strange, because we disable the cameras in the process... Puncture). The Cards in the game are completely generated and represent squares with up to 4 exits, which are blocked until you kill all (Hi, ISAAC!). Everywhere are scattered traps that need to be neutralized, valuable things to collect, with enemies falling clothes, ala trinkets in ISAAC and weapons. It is by the way also completely generated and here to me it reminded Borderlands and other dyablodobno games. There are Also mini-games on the safes, on the tables you can try yourself in Blackjack, the rooms of sacrifices (stop, what?), where you can get small skills for what the sum and other trifles. Overall done perfectly. The biggest minus here, is that the game involves a secretive passage, but it is almost impossible. It is Easier to take a shotgun, turrel pants (yes, and such) and spread all the left and right. The Game is not punished for it, and the cartridges sea. Maybe I should try on the high difficulties to play, but at low complexity is not at all. Graphics are Quite a weak point of the game. The Main character in the form of the top looks more like zombies, and Entourage is quite dark. Sometimes The truth seems that initially it was something like a zombiigry, and then the Shustro remade. I like the Idea of looking through the camera, but sometimes you get confused in all the inscriptions. It is Quite difficult to find exactly what you need. The mouse Wheel helps, but not much. In General There is a place to aspire. While the graphics are rather repulsive. Sound With Sound is not all right either. I didn't set it up, but as far as I've noticed, there's no alarm sounds in the game. You Got under the camera or sensor and silence-to determine that you can be seen only on the screen. It Can be done so that the sound does not irritate, because the alarms often cling, but why not leave them when they are needed and there are still enemies around. Maybe that's not how I sound. Not sure. The music Itself is standard-it is not remembered, but there is no desire to chop off. I omitted the item Plot, because I did not play yet in the career and I am not sure whether there is a plot in general the Result at First I decided that it would be one of those games that I will turn off after 10 minutes and forget forever, but after 10 minutes I suddenly noticed That actually the game is very bad and even addictive. She is far from the ideal and crowds of fans, but if the author does not will throw the project, it can be a very good thing. The author himself, judging by the description, very large plans for the game and the amount of content. Now the updates come out about once a month, even though the game is almost a year. So still interested. And I will most likely return to it when it comes out of early access. While The assessment is early, so decide to take or not-the case is completely yours.
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